Random Talking Bush's Model Importers and QuickBMS Scripts - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: Random Talking Bush's Model Importers and QuickBMS Scripts (/thread-29836.html) |
RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 02-26-2020 (02-22-2020, 06:44 AM)CosmicDreams Wrote: Compression right?Yep, there's something funky with the vertex buffers and such that make their "size" a lot smaller than they should be, which leads me to believe that's the cause. And as for the formats, they're what I dub "Version 1". They're the closest in structure to the "Version 0" games (in other words, before Telltale started including a version number in their model headers), and is used for games released after (and including!) Strong Bad's Cool Game for Attractive People (hence why it only works with Episode 1, they were in mid-transition) but before Jurassic Park. Anyway, time for a quick(BMS) update to my Capcom MT Framework TEX script since there were some errors coming from a recent release: Code: Added formats used in Mega Man Zero / ZX Legacy Collection. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Pinkupi13 - 02-26-2020 hello I've been using your bfres 3DS Max script to rip splatoon 2 models for a while, but some models encounter a gimbal lock error upon export and then when loaded into, say, blender, the models come out deformed and farther from where they were placed in 3DS Max is there a way to fix this so they don't do that? it seems to affect a few models seemingly at random. I'm also very new to the program. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Chris Shade - 02-26-2020 Hi, so I had a friend use your script to rip Zero from MHX, but he's missing his hair, do you know where to find it? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Egrif - 02-27-2020 (02-22-2020, 12:29 AM)Random Talking Bush Wrote:This helped me out! Thank you so much man!(02-09-2020, 07:01 PM)Egrif Wrote: HeyaA bit of a late reply, but first you'll need aluigi's TTARCH extraction program from here: https://aluigi.altervista.org/papers.htm RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 02-27-2020 (02-26-2020, 08:35 AM)Pinkupi13 Wrote: helloI think it might have to do with the XForm positioning of some models. Give me an example of a model that causes that issue, and I'll look into it. (02-26-2020, 09:59 PM)Chris Shade Wrote: Hi, so I had a friend use your script to rip Zero from MHX, but he's missing his hair, do you know where to find it?Zero's hair is a separate model (similar to how Proto Man's scarf is a separate model in Powered Up), you'll find it just a few numbers ahead of Zero's model -- my rip has Zero's model listed as 59 and his hair as 63 in the "rockx_pack_018" archive. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Pinkupi13 - 02-27-2020 (02-27-2020, 05:00 PM)Random Talking Bush Wrote:Obj_PlazaAutoDoorE.Nin_NX_NVN.szs has the issue mainly.(02-26-2020, 08:35 AM)Pinkupi13 Wrote: helloI think it might have to do with the XForm positioning of some models. Give me an example of a model that causes that issue, and I'll look into it. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - CosmicDreams - 03-01-2020 Comparing Wallace between Episode 1 and 4 of grand adventures right now and there seems to be some differences. The file from EP1 is around 300kb while EP4 is only about 200. Edit: EP2 and 3 use the same as EP4. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - BetzabeNaranja - 03-14-2020 how get the alt. skins textures of ctr nf RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Supurreme - 03-21-2020 Do you have any tools for working with Mario&Sonic at the 2020 olympic games? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 03-22-2020 (03-14-2020, 09:22 PM)BetzabeNaranja Wrote: how get the alt. skins textures of ctr nfPretty straightforward, just look for the respective "_outfit" archives with the skins you want. Anyway, the BFRES script is finally up-to-date! (It's only like a year overdue *cough cough*.) Code: Finally added support for Version 9 Switch models. ...which means the following games are now supported: Code: Animal Crossing: New Horizons Also a hotfix for my BNTX QuickBMS script: Code: Fixed Super Kirby Clash BFRES files not working due to a dumb oversight. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Carpaccio - 03-22-2020 Hey, so I happened to be able to acquire the files for New Horizons, but uh...I'm having trouble figuring out where the NPC models and such are. I found everything for the player but the animals and such I can't seem to discern where their files are in the setup. Any idea what I should look for? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 03-22-2020 (03-22-2020, 01:21 PM)Carpaccio Wrote: Hey, so I happened to be able to acquire the files for New Horizons, but uh...I'm having trouble figuring out where the NPC models and such are. I found everything for the player but the animals and such I can't seem to discern where their files are in the setup. Any idea what I should look for?Look for the archives that start with "NpcNml" or "NpcSp". And just in case they're not there, make sure your tools are updated (a bug was recently fixed for games with massive amounts of files, like AC:NH). RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Carpaccio - 03-22-2020 The only instances of either I can find are in the data folders, nothing in the Model folder. Could you by any chance toss me a link to download the fully extracted 'Model' folder? I don't currently have the means to acquire them myself again. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 03-22-2020 (03-22-2020, 06:01 PM)Carpaccio Wrote: The only instances of either I can find are in the data folders, nothing in the Model folder. Could you by any chance toss me a link to download the fully extracted 'Model' folder? I don't currently have the means to acquire them myself again.Sure, check your PMs. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - MovieMaker-X - 03-22-2020 (03-22-2020, 07:18 PM)Random Talking Bush Wrote:I was thinking of porting some models from this game to another 3D software, but after taking a closer look at this thread, now I'm asking: May I have the link, too?(03-22-2020, 06:01 PM)Carpaccio Wrote: The only instances of either I can find are in the data folders, nothing in the Model folder. Could you by any chance toss me a link to download the fully extracted 'Model' folder? I don't currently have the means to acquire them myself again.Sure, check your PMs. But it's okay if you don't want to pass the link on to me, though, because even I think that my reasoning as to why I'm asking for this link is unreasonable, heh. |