Random Talking Bush's Model Importers and QuickBMS Scripts - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: Random Talking Bush's Model Importers and QuickBMS Scripts (/thread-29836.html) |
RE: Random Talking Bush's Model Importers and QuickBMS Scripts - JetTheFox96 - 12-06-2020 {snip, don't quote the entire first post} Is there a NO script that can import .GNO, .GNM file to blender 2.8 or 2.7? Because I'm not familiar with 3DS Max at all. I just ripped Sonic and the Secret and Sonic and the Black Knight RE: Random Talking Bush's Model Importers and QuickBMS Scripts - LostWoods - 12-17-2020 (12-06-2020, 09:00 PM)JetTheFox96 Wrote: {snip, don't quote the entire first post} I have been Trying to convert, import, or just generally view the contents of the "GN" type Sonic and the Black Knight files myself and the best solution (at least for GNO) is to use the xno2dae converter after renaming the GNO file extension to lowercase: .gno. This should give you a Dae file which can be imported to Blender. I still can't figure out the other GN type files yet though RE: Random Talking Bush's Model Importers and QuickBMS Scripts - LostWoods - 12-19-2020 Is anyone here familiar with a script that might be able to decompress GNM, GNV, or GNA file formats like the ones resulting from games like Sonic and the Black Knight? I've been stuck at this area in conversion for a while so some advice would be great RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Carpaccio - 12-20-2020 Hey RTB, I was hoping you could supply me with a really old yet effective python script that seems to have vanished off the face of the internet. It was a tool for extracting brres files from...well...anything that contained them. 'Auto Hexing Brres Separator' I believe it was called. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - LostWoods - 12-22-2020 Okay, I don't want to be "that guy" but does anyone know of a version of this that would be more suitable for a Blender modeling background on the extracted models? I ask this since 3dsMax is simply Way out of my price range RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Myrkur - 01-11-2021 So im having an issue trying to import a .TMD from an exported cat file the export runs fine and gives readable files but the script fails at "--Unable to convert: undefined to type: Point3" when trying from PeachBall the other outfit types work fine but this one "Freecos/108_00 - 108_04" fail to import with that error but the Rig does import here's the TMD file https://argonopenreach.ddns.net/ProjectModal/CDN/freecos108_00.tmd https://argonopenreach.ddns.net/ProjectModal/CDN/3dsmax_quW09jFlsq.png RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Bri11 - 01-11-2021 I'm trying to rip models from Smash U, but I can't seem to unpack the dt00/dt01 archives. Is there a QuickBMS script that unpacks them? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Carpaccio - 02-01-2021 Hate to keep harping on you about this, but it's been a really long time, and I was hoping you'd have gotten your Runner2 script working. I really wanna get the characters and their alt skins from the game... RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Dapple-Drawings - 02-18-2021 (11-23-2017, 09:09 PM)Random Talking Bush Wrote: So how would somebody use these nowadays? Since I can’t find any way to open .bms files because Biowrap is no longer available... There’s some really cute models from World of Final Fantasy that I want to extract and I’d really like some help sorting out this issue... RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Carpaccio - 02-18-2021 .bms Files are used by a program called 'QuickBMS', by a dev known commonly as 'aluigi'. Do a quick search for QuickBMS and you'll find it easily. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Dapple-Drawings - 02-18-2021 (02-18-2021, 10:54 AM)Carpaccio Wrote: .bms Files are used by a program called 'QuickBMS', by a dev known commonly as 'aluigi'. Do a quick search for QuickBMS and you'll find it easily. Oh, thank you very much! Now I just gotta figure out how to work this thing and figure out what file is what... I don't suppose anyone could help with that? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Kold-Virus - 02-18-2021 You take your BMS, and drag it on the QuickBMS Exe (or QuickBMS_4GB for files larger than 4G in size), and you browse your directory for the required file/format. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Dapple-Drawings - 02-19-2021 I'm still not sure what I'm doing... This is what the resource files under characters looks like: And within each of those folders is this: So I'm not sure what is what here or what to do with these files... I'm just trying to find the Carbuncle and Topaz Carbuncle models and extract them along with their textures so I can use them for a mod in FFXIV... I just want these cuties following around my character in FFXIV... RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Kold-Virus - 02-19-2021 Oh, okay. My apologies. I don't recognize this setup at all. You want the models, you said? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Dapple-Drawings - 02-19-2021 (02-19-2021, 02:35 PM)Kold-Virus Wrote: Oh, okay. My apologies. I don't recognize this setup at all. Yeah, right now I'm going through all the models in Max to see if I can find the Carbuncle and Topaz Carbuncle models... There's so many though I don't know how I'm going to find them |