Random Talking Bush's Model Importers and QuickBMS Scripts - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: Random Talking Bush's Model Importers and QuickBMS Scripts (/thread-29836.html) |
RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Kurabupengin - 11-21-2023 Does the Megadimension Neptunia VII / Dark Rose Valkyrie - TID to DDS script work with Mary Skelter: Nightmares for PSVita? When I use it, the converted .dds file doesn't seem to open in something like GIMP. I'm not sure if the script is working properly for this game or not. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - BillyBnMOfficial - 05-12-2024 I tried the Crash N-Sane Trilogy IGZ importer and there's this error And so I looked at the text The first time I used this script I just deleted some of this and it just imported the model. Is there any way you or I could fix this? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Deep Weeb - 09-16-2024 Update for the MT Framework .tex script? Trying to rip some of the art from MARVEL vs. CAPCOM Fighting Collection but only get garbage when using the current version of the script... RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 10-17-2024 Dusting off my topic for a sec to drop this off: Bezel Engine Archive QuickBMS script Based off of aluigi's "Vroom SCNE" script here, I've given the script an update so now it works with both Endless Ocean: Luminous and Super Mario Party Jamboree. ... Yeah, that's it for now. Haven't gotten a chance to update or fix anything else yet (barring replacing most of the Mega.nz links in the first post with the respective uploads on my GitHub page). Eventually. (EDIT: I'm going to need to update the BFRES script to work with some of the changes for Super Mario Party Jamboree -- the alternate UV names and additional vertex position buffers for eyelids and such. Please be patient.) RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 10-18-2024 The BFRES importing script has been updated with preliminary support for the changes with Super Mario Party Jamboree: https://github.com/RandomTBush/RTB-3DSMax-Scripts/blob/main/Scripts/NintendoWiiU-Switch_BFRES.ms Code: Added support for models with additional vertex position sets (Super Mario Party Jamboree character faces). If something doesn't work right (which is likely), let me know and I'll look into it. Just wanted to get something out so that people can start ripping for themselves. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - bey108 - 11-18-2024 Hello! When it comes to the DRP tools for Pokken I'm struggling to get them to work. GIT recognizes the .exe files, but when I try to use a command I get the error: 'DRPE' is not recognized as an internal or external command, operable program or batch file. I'm probably being dumb, but any help would be appreciated! |