Tengai Makyou Zero / Far East of Eden Zero (SNES) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Tengai Makyou Zero / Far East of Eden Zero (SNES) (/thread-42833.html) |
RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 08-27-2024 3 milestones reached: - all playable characters done - all villages have a sheet on the site (exterior, interior or both) - more than 180 sheets have been ripped for this game What now? Enemies? NPCs? Fixes? Sprite animations? More maps? Only a few days until September. Edit: Guess I'm going for festival maps / Npcs: Peacock - January 01-14 - New Years Fire Bear - February 01-06 - Bean Throwing Crane - February 25-March 03 - Doll Festival Peacock - April 01-12 - Flower Watching Turtle - April 29-May 04 - Children's Day Turtle - June 10-20 - Tortoise Festival Canine - July 7 - Star Festival Crane - August 7 - Star Festival (again) Canine - September 03-15 - Moon-Watching Crane - October 10-23 - Crane Watching November has no festivals. Fire Bear - December 23-25 - Santa Festival source: https://gamefaqs.gamespot.com/snes/581824-tengai-makyou-zero/faqs/77630/festivals Edit 2: The game shows a black screen when I start it up, but quicksaves work fine. In order to create a new game, put the English-patched ROM and the XML file in a separate folder. Then it runs the usual routine, press buttons as asked and reset the game a few times.^ Edit 3: While I was running through the game several times on my way to the festivals, I discovered more frames for Chitose (art gallery), the hermits (art gallery, okie-dokie grotto) and Tenjin (art gallery). The festivals themselves also have new npcs and additional frames for existing npcs.^ Edit 4: So Binta and Genkotsu CAN be petrified (tested with Kingin). Seems like I have to update their sheets at one point. Hisui's probably too. Edit 5: Done, I have now quicksaves for every single festival. RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 08-28-2024 All festival maps done, I've also gathered enough for a third NPC sheet. And after that, I'll do sheet updates. The festivals even had some unique frames for Higan. That should have been it then. I don't think I'll have enough time to go any further with this project. RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 08-30-2024 Everything I've got so far. RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Ton - 08-30-2024 Daww Rudolph. RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 08-31-2024 Nearly done with updates, now the animal sheet waits for me. Also finally got the code for the Mortar Armor to work (thanks to Helder): 7E352C5E If you put it in just like that, it turns inventory slot 1 into the music box. But if you want the mortar armor, you need to place any other armor in slot 1. We tested it with Leather Armor and Zephyr Robe and it works. The mortar armor is one of the things needed to encounter Manto and easily the hardest item to obtain (imo). Edit: All items to encounter Manto in Crab-Crab Cavern (Dragon Kingdom) Quote: Chestnut Curio: Get from the Chestnuttery in Open Market (only on Sundays).source: https://gamefaqs.gamespot.com/snes/581824-tengai-makyou-zero/faqs/77630/plgs-personal-live-game-system#plgs-22-manto Edit 2: "Participating" means you're going to the empty festival area the day after and receive the armor from a lonesome priest standing there. RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 09-01-2024 Last one which needs updates. RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 09-01-2024 Done and done, even added palettes for the menu portraits since I felt like it. I don't see any more sheets which need updates, which means it's time for one final submission (Sprite Animations 1). RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 09-02-2024 Progress. Reason for pushing this around in front of me was the usual thing: I didn't know how to approach it. Should I use the tile grid, the map grid or a custom one? But since they're sprites and not part of the tileset, they can be freely placed everywhere. Therefore I'm going with what reduces the amount of space in a 16x16 grid. Because often enough in tile viewer, the sprites are too chopped up to assemble, so I'm going with screen rips and give them custom grids. RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 09-03-2024 Couldn't resist and ripped one more map (Threshold of the Heavens 4) because it looked like a quick rip to me. Also updated NPCs 3 with the king of Jipang. His older brother could proabably go on one sheet with Ninigi, but I will resist and continue with the sheet above. Edit: Added some more stuff. RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 09-05-2024 Last update before completion. RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 09-06-2024 Project is done, I even ripped two more maps to get to 200 sheets. In conclusion, we got: - all playable characters - all bosses - all villages and towns represented - all boss rooms - all possible NPCs minus the main antagonists & most monster pets - 200 sheets in total Nice :) RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 09-07-2024 For people who wonder what is left: All world maps except Dragon Kingdom All shrine town interiors All cursed village exteriors Rest of Coal Mine Blue cave leading to Ice Mountain Village (during curse) Rest of Ice Fang Castle Rest of Tower of Bloodshed Rest of Ripple Grotto Phantom Castle 2 & 3 Blue Lake Village (Exterior) Wood Lands 1-3 Rest of Juri's Flower Garden Rest of Crypic Arbor Castle Big Tiger Town (Interior) Flower Circle Town (Interior) Entire Ma-Djinn Area (inside, outside, etc.) Rest of Gold Tower Rest of Royal Dragon Castle Mirror Village (Interior) Conception Village (Interior) Cloudy Grotto Threshold of the Heavens 3 & 5 Sprite Animations 2 Tileset Animations 2 Static Sprite Objects Panoramas Overlays: Fog, Rain, Snow, etc. All enemies except Peacock Nation & Takamagahara Battle Backgrounds (Dungeons) Monster Pets 2 / 3 Zettai Reido & Shiranui Akamaru, Aomaru, Kimaru & Hanamaru Clan Juri & Sara Kingin & Goldsilver Super Money King the Third & Ma-Djinn Ninigi & Prince of Jipang Hell's Elite Squadron Higan's Skills Subaru's Skills Other Battle Animations There is probably more, but this is all what comes to mind. Maybe I come back to it, but I also want to try other games with my newfound experience in terms of SNES ripping. I learned a lot while working on Rudra, Lufia & TMZ with bsnes-rawpalettes, so I definitely want to try this knowledge on other SNES games too. RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 09-11-2024 I can't get my mind off this game, therefore I will continue ripping it. I've already submitted the last set of battle backgrounds and will do all enemies. RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 09-12-2024 Having all enemies on the site feels way more satisfying. Also did Cloudy Grotto 1. I also want to rip most of the boss npcs and already have the quicksaves with their scenes in my folders. RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - Barack Obama - 09-12-2024 Sara, Juri, Juri-Sara Sara is complete, but Juri and the monster form are missing animations. The fly summon has at least 3 other variations, dragon is cut off, star animation and icy spider are incomplete, etc. |