Random Talking Bush's Model Importers and QuickBMS Scripts - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: Random Talking Bush's Model Importers and QuickBMS Scripts (/thread-29836.html) |
RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 04-02-2017 (04-01-2017, 11:32 PM)ssringo Wrote: Edit: Which script do you use to extract the .cat files for Estival Versus? The one I have extracts tmds but they don't load in max. Which also goes for texture extraction. I'm actively looking though so I'll edit if I find itmyself.Here's the scripts that mikulover39 sent me a while back for that, those'll work for 'em. You'll need to use it multiple times since the .CAT archives contain additional .CAT archives, the first one has the model and the rest are textures from what I've seen. I actually haven't tried it with texture extracting yet, but it'll probably need refinement. Otherwise, they're just plain DDS files and can probably be extracted through other means. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - ssringo - 04-02-2017 Thank you again RTB. Everything worked perfectly. The textures can be extracted once you've run the CAT script and it (eventually) spits out DAT files. Just use the GTX script mikulover39 posted here on the DAT files and it'll extract the dds files. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 04-02-2017 (04-02-2017, 12:46 PM)ssringo Wrote: Thank you again RTB. Everything worked perfectly.Ah, so the older script works, then? That's good to know! RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Puterboy1 - 04-02-2017 What script do you use for Ubisoft's games which use .bf files? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 04-02-2017 Got another hotfix for the BFRES script now. Code: Fixed UV mapping for models with type 519 (Riju's model in BotW, for example). All caused by me forgetting to copy over the proper calculations to the rest of the UV mapping layers in the script. Whoops! RE: Random Talking Bush's Model Importers and QuickBMS Scripts - ssringo - 04-04-2017 Been messing around with SK:EV and almost everything I've taken a look at has worked perfectly. Ran into one model that gave an error when importing. If you have the time would you mind taking a look? Here is the error message: "Unable to convert: undefined to type: Point3" And an upload of the tmd causing the error. https://www.mediafire.com/?66vy0oz2s516dh6 RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 04-04-2017 (04-04-2017, 03:59 AM)ssringo Wrote: Been messing around with SK:EV and almost everything I've taken a look at has worked perfectly. Ran into one model that gave an error when importing. If you have the time would you mind taking a look? Here is the error message:That and another issue are both fixed now: Code: Fixed models with over 65535 vertex points not importing. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - riccochet - 04-19-2017 Heya RTB, just wondering if you still plan to add support for Batman to your telltale tool? Also, how goes the progress with the Nier Automata scripts? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 04-19-2017 (04-19-2017, 06:56 AM)riccochet Wrote: Heya RTB, just wondering if you still plan to add support for Batman to your telltale tool?1. Still need to fix the UV mapping not being correct on those, and it looks like I'll also need to start on the Guardians of the Galaxy stuff soon. I should hopefully have more time in May to work on that. 2. Just need to figure out what determines if models are static or rigged (so I can apply vertex normals correctly, right now it's broken for the former), then I can start finishing that one up. It's complete other than that. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 04-20-2017 Added a couple of texture extraction scripts: Bayonetta 1 (Wii U) - WTB to GTX NieR: Automata / Bayonetta 1 (PC) - WTA/WTP/WTB to DDS RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 05-06-2017 I've updated my Telltale Games D3DMesh importer now! Code: Revised the UI to be more polished. I've also fixed up my Smash Bros. for Wii U importer due to a recent discovery in modding (and to fix rigging in newer 3DS Max revisions). Code: Fixed rigging being broken in one way or another for newer 3DS Max versions. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Carpaccio - 05-11-2017 Uh, problem with the Telltale Importer. Any time I try to import anything (so far with "Wolf Among Us"), it gives me the error "Unable to convert mat() to type: Material". RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 05-11-2017 (05-11-2017, 10:48 AM)Carpaccio Wrote: Uh, problem with the Telltale Importer. Any time I try to import anything (so far with "Wolf Among Us"), it gives me the error "Unable to convert mat() to type: Material".Just wondering, which 3DS Max version are you using? And I don't even have a "mat()" function set up for The Wolf Among Us, so I'm not exactly sure what's going on there. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Carpaccio - 05-11-2017 I use 3DSmax 2014. But yeah, maybe it's using the wrong part of the script or something... RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Sylk - 05-12-2017 (03-11-2017, 10:18 PM)Random Talking Bush Wrote: Updated the BFRES MaxScript Hi RTB, thanks for your job. I'm new here and I submit you an R4 mod with some modifications to increase the import speed. Around 50% faster now. I'd make these mods since R1 but it's time to share it E.g. with time to import ZELDA_miko from BOTW, in 3dsMax 2017: R4: "Done! (208.177 Seconds)" my R4 mod: "Done! (102.12 Seconds)" See attachment (i've put old code parts in comment blocks). BFRES Script_R4_SpeedUp_bySylk.zip (Size: 9.99 KB / Downloads: 249) Enjoy. PS: Sorry for my english. |