8-bit Krueger help - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: Requests (https://www.vg-resource.com/forum-32.html) +------ Forum: Completed Requests (https://www.vg-resource.com/forum-88.html) +------ Thread: 8-bit Krueger help (/thread-14986.html) |
8-bit Krueger help - WingWangWao - 09-03-2010 I am working on an 8-bit style horror comic relating to the classic slashers, such as Freddy, Jason, Michael Myers, etc., and I want to use Freddy Krueger's NES sprites. Problem is, there is always too much black in the backgrounds where Freddy is encountered, to the point where I can't tell which black parts belong to Freddy, and which ones belong to the background. Can someone please help me out? You don't necessarily have to rip them, I would just like some tips on how to effectively rip Freddy's sprites without using a tile editor; I'm not the best at those... RE: 8-bit Krueger help - KingPepe - 09-03-2010 One possible way is to hack the palette with a hex editor, screenshot when the sprites you need are on the screen, take the sprites from there and then recolor them when you put them on the sheet. http://www.zophar.net/fileuploads/2/10690nxpfq/AoRH.htm This can help. RE: 8-bit Krueger help - WingWangWao - 09-03-2010 Thanks pal. By the way, is that supposed to be an 8-bit Dan as your pic? RE: 8-bit Krueger help - KingPepe - 09-03-2010 No, that's Cliff from the Street Fighter IV NES pirate. XP RE: 8-bit Krueger help - WingWangWao - 09-03-2010 Ah, I see. The ponytail threw me off RE: 8-bit Krueger help - GrooveMan.exe - 09-06-2010 Request Completed. |