fightman - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: fightman (/thread-19553.html) Pages:
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fightman - BobbyLala - 02-17-2012 bases for a character i have yet to think of none of these are complete yet. just saying the big punch needs some work on the recovery frames/ some followthrough frames are needed as well just noticed that CRITS AND SHITS PLEASE RE: fightman - BobbyLala - 02-17-2012 concept 1 (failed leather rendering) not final but he will probably end up similar to this, the mask is just a placeholder but i kinda like it update: better leather? and again: RE: fightman - Gwen - 02-17-2012 You and I just get eachother. Mohawks, gasmasks, I love it. If anything maybe shift his right leg a tad bit to his right, our left, the pose just seems a little unbalanced, but otherwise it's radular RE: fightman - BobbyLala - 02-17-2012 (02-17-2012, 02:08 PM)Radular Bastard Wrote: I love it. i shifted that leg for you RE: fightman - Gwen - 02-17-2012 Well shucks, for lil' ol Me? Looks good, and the balance is noticeable, radularness! RE: fightman - BobbyLala - 02-18-2012 PROGRESS the non punching arm needs some work as well as his left leg i'll do hair wobble later RE: fightman - BobbyLala - 02-18-2012 here's another walk cycle. my bro (professional animator) said the other one was rubbish... this one should be better old one for comparison below thoughts? RE: fightman - BobbyLala - 02-19-2012 TRIPLE POST ! ! ! some feedback would be nice... this walk is better yes. UPDATE. RE: fightman - Gors - 02-19-2012 very rad c: RE: fightman - Zapchu25 - 02-20-2012 I think a 3/4 view would be more advantages. A transition between the idle stance and the walking animation can be a pain. Having a completely profile walk can get annoying, and just doesn't look as good (in my on opinion of course). But overall, I like what you've got going on here. RE: fightman - BobbyLala - 02-20-2012 (02-20-2012, 12:15 AM)Zapchu25 Wrote: I think a 3/4 view would be more advantages. A transition between the idle stance and the walking animation can be a pain. Having a completely profile walk can get annoying, and just doesn't look as good (in my on opinion of course). But overall, I like what you've got going on here. thanks! but in-game, he's going to be walking left or right, not 3/4 left or right. I've tried 3/4 runs and walks many a time and I find they look really shit... I used Stencyl and put in my samus graphics which have a 3/4 idle and profile everything else and it plays quite nicely RE: fightman - BobbyLala - 02-22-2012 i want this stuff to turn into a beat'em up game of sorts with bladerunner/akira ish themes HAVE A SKETCH: concept street (of rage) no. 1 i'll think of shop names and shit at some point set me some sweet sweet comments, yeh? RE: fightman - Hoeloe - 02-22-2012 (02-22-2012, 04:22 PM)mr grumbleguts Wrote: i'll think of shop names and shit at some point Name one of them "PIZZA SHOP". RE: fightman - Jawnsunn - 02-22-2012 Mexican Grill Stop N Shop Bro Corp can't think of anything else... RE: fightman - Cobalt Blue - 02-22-2012 keep working on, you're doing an exelent job so far o/ |