[NDS] cbmdl / nsbmd on whatthehell-mode - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: Requests (https://www.vg-resource.com/forum-32.html) +----- Thread: [NDS] cbmdl / nsbmd on whatthehell-mode (/thread-20010.html) |
[NDS] cbmdl / nsbmd on whatthehell-mode - MagicMaker - 04-05-2012 Some people know I'm ripping betweenwhiles some Stuff Golden Sun DD / ONTSY, but there is some problem with Models. Let's take some example. Here is some raw Data of the Summon "Flora": flora.cbmdl No big Problem, decompressing with some Version of DSDecmp helped here: The Result ~ flora.dat When I look into it with WinHex, the File seems like some kind of BMD0 Data. I was able anyhow to cut this part out, but the Polygons "going apesh*t" if I open it in the only one viewer Program for nsbmd I know: The File (maybe not correctly cutted from the DAT above): flora.nsbmd How this should look like (Shot taken from some Video): ------------------------------------------------------------------------------------------------------------------------------- Seperately to this threedimensional accident I was able to rip the Textures with NSBTXExtractor from this file, as you see here: floratex.7z ------------------------------------------------------------------------------------------------------------------------------- What am I doing wrong? =0 Maybe everything. RE: [NDS] cbmdl / nsbmd on whatthehell-mode - John2k4 - 04-05-2012 I've had the same thing happening with models from Pokemon Black/White: I think that the newer BMD0 format that these games use is not fully understood yet, hence there being no way to open them in a non-corrupt manner. =( RE: [NDS] cbmdl / nsbmd on whatthehell-mode - Lilothestitch - 10-10-2013 The same thing happened when I viewed the Coraline models from the DS rom. RE: [NDS] cbmdl / nsbmd on whatthehell-mode - Orwell - 10-22-2013 The file u cutted from the dat file is correct. Unfortunatley is not correctly supported by the viewer like other nsbmd format versions. PS: I never see a nds model with so much bones like this. Actually there is a java tool wchich can view ur model better then nsbmd vewer ,but u can't ripp nothing from this. I could try something with desmume but i need a savestate of the game where u can play with this character or u can see it. |