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Crappy (PLAYER) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +---- Forum: The Fighters Resource (https://www.vg-resource.com/forum-138.html) +---- Thread: Crappy (PLAYER) (/thread-25092.html) |
Crappy (PLAYER) - Crappy Blue Luigi - 05-30-2014 crappy is a fast character with a frail body and slightly-less-frail ego. he attacks with a variety of eccentric moves designed to play keep-away or protect himself. stats out of 15 *s: Health: ** Attack: ** Defense: ** Speed: ***** Jump: **** --SHEET-- --MOVE LIST-- --NON-ATTACK STUFF-- --PUNCHES-- --KICKS-- --GRAB STUFF-- --SPECIALS-- RE: Crappy (PLAYER) - Garamonde - 05-30-2014 I noticed on the last frame of his punch 2, Crappy kind of hops up a bit, which looks kind of odd in the animation. RE: Crappy (PLAYER) - Crappy Blue Luigi - 05-30-2014 i agree that it looks off, but i'm not sure how i can fix it without adding another frame to the animation. i want him to hop back to his idle because it makes him look speedy and quick on his feet. RE: Crappy (PLAYER) - Crappy Blue Luigi - 06-09-2014 i fixed up the issue with my second punch: ![]() it's not much of an update, but i'm going to be out of town for more than a week, and i felt like getting at least something done before i left. the first post has been updated accordingly, and i've also updated the planned move list. RE: Crappy (PLAYER) - Crappy Blue Luigi - 06-22-2014 ![]() (05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: duck kick - super jump inspired by super mit 2/super mario bros. 2: ![]() ![]() i've also updated the move list again. it's got a new kick, as well as a kick 2, which was the old < kick. the old kick is now the new < kick. really simple stuff. there's also a gognio because i wanted to be the first to have a healing gognio. (unless someone else already did that then oh well) [reposted with better animation] RE: Crappy (PLAYER) - Crappy Blue Luigi - 06-26-2014 ![]() (05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: kick 1 - island courage (the thrown yo-yo is a separate effect from the base animation, so the animation is only three frames--check the sheet in the first post) inspired by startropics: ![]() ![]() RE: Crappy (PLAYER) - TomGuycott - 06-26-2014 Top Tier. Banned from tourney play. RE: Crappy (PLAYER) - Crappy Blue Luigi - 06-28-2014 ![]() (05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: walk f inspired by a walking animation i did in late 2013: ![]() ![]() and, for extra comparison, crappy's walk from my previous attempt at joining tFR: ![]() lastly, i updated the island courage move in the first post. initially, i used an afterimage style for the yo-yo that was borrowed from kirby super star, but i changed it to look like the yo-yo's afterimages in kirby super star ultra. i think it looks a lot neater! RE: Crappy (PLAYER) - Crappy Blue Luigi - 07-01-2014 ![]() (05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: duck hey, this one isn't a reference to anything! oh, wait... ![]() ![]() RE: Crappy (PLAYER) - Chris2Balls [:B] - 07-01-2014 I like it! I think it isn't very low for a duck, so here's a suggestion: ![]() RE: Crappy (PLAYER) - Crappy Blue Luigi - 07-01-2014 ![]() how's this looking? i actually made it even shorter than your example RE: Crappy (PLAYER) - Chris2Balls [:B] - 07-01-2014 That's far better! The buttons look a bit off-centre but the overall impression is very much Spider-Man. ![]() PS: hoping for some jump punch2 and jump kick2 action instead of normal punch2 and kick2, and looking forward to that air special (plan another one pls!!)!!! RE: Crappy (PLAYER) - Crappy Blue Luigi - 07-01-2014 (07-01-2014, 03:13 PM)Chris2Balls [:B] Wrote: PS: hoping for some jump punch2 and jump kick2 action instead of normal punch2 and kick2 ??? please explain i've already got punch 2 up, it's the pie-shoving one RE: Crappy (PLAYER) - Chris2Balls [:B] - 07-01-2014 Instead of having a ground-based punch1&2 and a jump punch, you could switch it and have a ground-based punch, but jump punch1&2. I thought it'd be neat if CBL were more of an aerial attacker, but it's up to you. RE: Crappy (PLAYER) - Crappy Blue Luigi - 07-01-2014 hm, i can think about it! i'm not going to drop the second ground punch; that specific combo is like a staple of crappy's character. ![]() but having more air moves could mean more references to stuff... i'll get back to you on this. |