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Crappy (PLAYER)
#1
crappy is a fast character with a frail body and slightly-less-frail ego. he attacks with a variety of eccentric moves designed to play keep-away or protect himself.

stats out of 15 *s:
Health: **
Attack: **
Defense: **
Speed: *****
Jump: ****

--SHEET--
--MOVE LIST--

--NON-ATTACK STUFF--

--PUNCHES--

--KICKS--

--GRAB STUFF--

--SPECIALS--
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#2
I noticed on the last frame of his punch 2, Crappy kind of hops up a bit, which looks kind of odd in the animation.
[Image: sweet-capn-cakes-deltarune.gif]
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#3
i agree that it looks off, but i'm not sure how i can fix it without adding another frame to the animation. i want him to hop back to his idle because it makes him look speedy and quick on his feet.
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#4
i fixed up the issue with my second punch:

[Image: 44dOI42.gif]

it's not much of an update, but i'm going to be out of town for more than a week, and i felt like getting at least something done before i left. the first post has been updated accordingly, and i've also updated the planned move list.
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#5
[Image: r9FdBKq.gif]

(05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: duck kick - super jump
-crappy squats and faces the camera while charging up for half a second before launching straight up into the air, knocking the opponent upwards for potential air combos

inspired by super mit 2/super mario bros. 2:
[Image: r9FdBKq.gif][Image: 0ardivT.gif]

i've also updated the move list again. it's got a new kick, as well as a kick 2, which was the old < kick. the old kick is now the new < kick. really simple stuff. there's also a gognio because i wanted to be the first to have a healing gognio. (unless someone else already did that then oh well)

[reposted with better animation]
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#6
[Image: V6qAxOO.gif]

(05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: kick 1 - island courage
-crappy pitches a yo-yo in front of him

(the thrown yo-yo is a separate effect from the base animation, so the animation is only three frames--check the sheet in the first post)

inspired by startropics:

[Image: V6qAxOO.gif][Image: XLudyhc.gif]
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#7
Top Tier. Banned from tourney play.
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#8
[Image: EJfAmc0.gif]

(05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: walk f
-crappy casually strides ahead

inspired by a walking animation i did in late 2013:

[Image: EJfAmc0.gif][Image: lqEmaVZ.gif]

and, for extra comparison, crappy's walk from my previous attempt at joining tFR:

[Image: yUwwRBS.gif]

lastly, i updated the island courage move in the first post. initially, i used an afterimage style for the yo-yo that was borrowed from kirby super star, but i changed it to look like the yo-yo's afterimages in kirby super star ultra. i think it looks a lot neater!
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#9
[Image: duv0c0L.gif]

(05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: duck
-crappy sort of kneels with his hands open

hey, this one isn't a reference to anything!

oh, wait...

[Image: SlOG8eX.png]

Shy
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#10
I like it! I think it isn't very low for a duck, so here's a suggestion:
[Image: lb1X0YE.png]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#11
[Image: 8sGjsuC.gif]

how's this looking? i actually made it even shorter than your example
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#12
That's far better! The buttons look a bit off-centre but the overall impression is very much Spider-Man. Smile

PS: hoping for some jump punch2 and jump kick2 action instead of normal punch2 and kick2, and looking forward to that air special (plan another one pls!!)!!!
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#13
(07-01-2014, 03:13 PM)Chris2Balls [:B] Wrote: PS: hoping for some jump punch2 and jump kick2 action instead of normal punch2 and kick2

??? please explain

i've already got punch 2 up, it's the pie-shoving one
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#14
Instead of having a ground-based punch1&2 and a jump punch, you could switch it and have a ground-based punch, but jump punch1&2. I thought it'd be neat if CBL were more of an aerial attacker, but it's up to you.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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Thanked by: Crappy Blue Luigi
#15
hm, i can think about it! i'm not going to drop the second ground punch; that specific combo is like a staple of crappy's character.

[Image: BgjqVTW.gif]

but having more air moves could mean more references to stuff...

i'll get back to you on this.
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