Model UVs don't align to texture in blender - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Model UVs don't align to texture in blender (/thread-39489.html) |
Model UVs don't align to texture in blender - Lumelore - 08-01-2021 I've ripped a Cranidos model from pokemon sun and when imported into blender the UVs do not align with the texture at all. They do align perfectly with the normal map though. I exported the model using Ohana3DS and when viewed in there the texture is aligned properly. I did try some solutions I saw on other threads where I used math nodes with the vector however it did not work. RE: Model UVs don't align to texture in blender - Random Talking Bush - 08-01-2021 In cases like this, you need to double the horizontal canvas size of the diffuse texture (in other words, 256x256 -> 512x256), and fill that with a mirrored copy of the texture to match how the normal map looks. Should look something like this if done correctly: Not every texture needs to be mirrored, though, so use the normal maps as a reference point -- if they're symmetrical and the diffuse isn't, apply the method above. |