08-01-2021, 02:53 PM
I've ripped a Cranidos model from pokemon sun and when imported into blender the UVs do not align with the texture at all. They do align perfectly with the normal map though. I exported the model using Ohana3DS and when viewed in there the texture is aligned properly. I did try some solutions I saw on other threads where I used math nodes with the vector however it did not work.