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A Freezing Block of Ice
#91
I think my problem with those green hills is the colors used. Granted, this is an NES palette, but surely brown doesn't have to be used rather than a dark green.

Come to think of it, aren't there far too many colors on the hills as it stands? The hill on the far right of the bottom row has five colors, not including transparency.
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#92
(09-24-2010, 12:35 AM)Lexou Wrote: For the standing/walking koopa shell, there is so few of the shell seen that you can basically stripe it, pretending the stripes meet up into hexagons.


PS : The cloud item needs to be fixed.

Thanks!

PSS: The cloud item is in the unused/other box.
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#93
I think I'm finally done with this stage.
[Image: ssbnesmushroomkingdomp.png]
(It's meant to be a scrolling level.)
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#94
Nice overall, but let me point out a few things.
• Something ugly going on with koopa's nostrils.
• Fences look bad.
• Bushes aren't shaded.
• Cloud's Eyes are barely visible and the palette is not NESy enough.
• PLEASE consider changing back to the "unused" mushrooms.
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#95
Quote:• Something ugly going on with koopa's nostrils.
What? Explain whats wrong with them.
Quote:• Fences look bad.
What? How am I supposed to know what to fix?
Quote:•the palette is not NESy enough.
What? Should I make it darker or something?
Quote:• PLEASE consider changing back to the "unused" mushrooms.
Its in the Unused/OTHER box for reasons.

-You gotta explain whats wrong rather than just telling me it looks bad.
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#96
Double Post:
Okay, I want to start spriting the Menu/Character Select Screen today, but I don't know how big I want the screen of the game to be. Can anyone suggest a screen size? (It can surpass the NES Screen size, and would be recommended to because small screens suck.)
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#97
480x320 or 320x240 are both good resolutions.
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#98
Since the sprites are so small, I'd go with no larger than 320x240. Any larger than that, and you'd have to double-size the sprites to make it look proportionally correct.
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#99
(09-24-2010, 12:11 PM)Iceman404 Wrote:
Quote:• Something ugly going on with koopa's nostrils.
What? Explain whats wrong with them.
I can't really explain, they aren't placed well.

Quote:
Quote:• Fences look bad.
What? How am I supposed to know what to fix?
Make them actually look like they're made of wood.

Quote:
Quote:•the palette is not NESy enough.
What? Should I make it darker or something?
Yes, that or more blue-ish.

Quote:
Quote:• PLEASE consider changing back to the "unused" mushrooms.
Its in the Unused/OTHER box for reasons.
What reasons ?
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Omega ; Phant Mmkay ; Baegal ; Gorsal ; Drakocat ; Chaoxys ; TomGuyCott ; Chris2balls ; Mighty Jetters ; Blueblur97 ; NICKtendo DS ;
Kachua (Secret Santa) ; and some more that i need to locate, save and link onto here
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Unfinished. (So I know I'm missing the Nintendo Logo and stuff.)
[Image: ssbnescharacterselect.png]
Well... Gameboys are 8-bit too. Tongue
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They are, but they're in the wrong generation. However, a gbc 8-bit game would be able to include more characters...
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If you're still not sure about screen size than i want to say that 320x240 is my favourite choice for games like this oh and nice Gameboys Wink , i don't think i see anything wrong with them so far.
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[Image: ssbnescharacterselect.png]
Self explanitory.
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Gameboy select screen is brilliant.

Your old mushrooms rape the new ones all night long.
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is the "color" logo really 8-bit?
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