01-12-2011, 03:57 PM
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SOL: THE GAME
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Thanked by: StarSock64, Gwen, Iceman404, Garamonde
01-13-2011, 06:29 AM
So dude, which one has the Patrice Guers feel you told me about ?
01-13-2011, 09:02 AM
Thanked by: Lexou Duck, Garamonde
01-13-2011, 03:06 PM
Uhhh, Gors? I think you should upload them elsewhere that there aren't as many ad-attacks as Mediafire, as I am experiencing with right now. Either that or my comp sucks.
01-13-2011, 04:28 PM
Loving the boss music Gors.
01-13-2011, 05:08 PM
I couldn't help but think that the ground tiles should look more like this instead.
Thanked by: Gors
02-15-2011, 03:53 PM
This is the real last song. I swear.
http://www.4shared.com/audio/geighiz6/SO...edits.html this plays after you reach the highscore and die. The mugshots come scrolling from below to show the cast and the creators of the game etc. and a small update on the CD cases That's it, all the graphics/music are done, we just need to put this to work Thanked by: Kitsu, GrooveMan.exe, Iceman404, Garamonde
02-15-2011, 04:54 PM
T^T
That song is so beautiful... ... and I'm still unreliable... but I'll get some stuff done
02-15-2011, 10:54 PM
who's the female boss
03-27-2011, 08:06 PM
major update for those who couldn't listen to all songs for whatever reason;
http://www.4shared.com/dir/2tAsLlx4/SOL_...TRACK.html here's the whole soundtrack in a single link. How convenient is this? also here are the real, last graphics. I shuffled some pixels here and there. I now want to see actual progress on this; I fear about this ending up like TSRODIUS after all this work :C
03-27-2011, 08:30 PM
What needs to be done currently?
03-28-2011, 01:21 AM
When I say I want to work more on it, I do mean it. I just wish I wasn't so easily distracted...
But, if anyone wants what I currently have, I can upload the current GM7 file (I don't remember, but I think I might be using a reg-only function here or there). Current features: - SOL --- Walking and jumping --- Climbing - Level --- Adjustable autoscrolling --- VERY basic generation (that is, just generates a plain, flat level) Yeah, not that much right now. I remember paintbrush attacks and enemies were next on my to-do list. After that, I was going to try tackling the random-level generation. This part needs to be thoroughly discussed first, since platform level generation is pretty tough and a relatively rare feature; we have to figure out what kind of levels we want it to generate, as well as what sorts of obstacles and features we want in the levels. I suppose more gameplay things (like pickups, boss rooms, etc.) can be added in after that. Though, now that I look back at that list, it'd probably be a good idea to do the level generation first, or at least get a rudimentary version running, before moving on to include the attacks and enemies. This is so we can also more easily add the enemy and item spawning pieces.
03-28-2011, 10:07 AM
what I can suggest is to make predefined pieces of ground and make them to appear randomly, one at a time. Think on tetris, but instead of controlling the pieces, you walk on them
also please post the engine as it is now, so people can test it/improve it if possible. You can still continue working on other elements though c:
http://www.host-a.net/u/Sploder/SoLgame01.zip
Includes both an executable and the GM7 file. EDIT: hah, since my arrow keys are broken, I have IJKL for moving around. X is jump, C is planned for attacking, and Z is planned for pausing. Thanked by: Guy
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