Users browsing this thread: 3 Guest(s)
The Legend of Zelda - A Link to the Past (SNES)
#61
Ahh, ok. I thought the Light World NPCs might have scared you off, lol
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
#62
The bosses, enemies and last but not least, the Dark World npcs, they all wrecked me.

Pretty sure the Light World npcs are really easy to rip, but I need some variety in games, I'm ripping this game for months now.
Reply
Thanked by: Ton
#63
We all need a break sometimes! I don't blame you.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
#64
Continuation:
[Image: ZJohliP.png]
Sprite and palette don't really match up, but the maiden from the cutscenes seems to be the one from the ice palace.
Reply
Thanked by:
#65
[Image: WrOf2dW.png]
Reply
Thanked by:
#66
[Image: 2evkAYu.png]
Found a unused set of bottles / cans / pots which I haven't seen before in the VRAM.
Anyway, this takes a bit more effort since the small fairy sfx is a tad more complicated.

Edit: Apparently the animation consists of a fix frame order rather than individual sfx performing independent animation cycles.
Reply
Thanked by:
#67
Kakariko NPCs.
[Image: gM3yUfY.png]
Reply
Thanked by:
#68
[Image: VLvIvaC.png]
Not much else but tilesets.

Edit:
[Image: djuXYct.png]
Reply
Thanked by:
#69
Sorry to dump another task on you when you felt it was over, but Sahasrahla (and his palette-swap Aginah) wasn't on the old sheets, and I don't see his components here either.
Reply
Thanked by:
#70
They'll be on a different sheet.

Edit: More organization.
[Image: vqaSQv2.png]
SFX for the running guy and the smith are missing, smith following Link too. Also tiled variant for the sleeping guy in bed and the obligatory shadow tiles.
Reply
Thanked by:
#71
Progress is really slow, but I'm getting there:
[Image: UvNEhGY.png]
Needs the duck and credits sprites, also the assembled smithing sfx.
Edit: Also the sprites when the smiths get reunited and Mad Batter below the smith house.
Reply
Thanked by: Ton
#72
Oh hey, it's that snitch-ass woman who calls the guards.

Loving it. Outside of Kakariko, what NPCs are there? Sahasrkdfjhkahkla, the thief, the guy under the bridge, the king (who I think is only in the opening cutscene?), the witch...? Is that all?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
#73
Oh, there are far more NPCs than that. Also there are at least 4 thieves and the king is both in the intro and the credits.

Last WIP before completion:
[Image: MmNoRxm.png]
Should be everything, animals and monsters going on another sheet. The ones calling the guards are the blue and yellow woman, but if a guard is already chasing you, the second NPC won't call another one until you defeated the current enemy.
Reply
Thanked by: Ton
#74
Oh, I was thinking of the lock-picking retired thief.

Amazing job, as always!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
#75
[Image: sHfqtr6.png]
Reply
Thanked by: Ton


Forum Jump: