06-21-2023, 12:17 PM
Ahh, ok. I thought the Light World NPCs might have scared you off, lol
The Legend of Zelda - A Link to the Past (SNES)
|
06-21-2023, 12:17 PM
Ahh, ok. I thought the Light World NPCs might have scared you off, lol
06-21-2023, 03:54 PM
The bosses, enemies and last but not least, the Dark World npcs, they all wrecked me.
Pretty sure the Light World npcs are really easy to rip, but I need some variety in games, I'm ripping this game for months now. Thanked by: Ton
06-22-2023, 07:05 AM
We all need a break sometimes! I don't blame you.
06-29-2023, 07:31 PM
Continuation:
![]() Sprite and palette don't really match up, but the maiden from the cutscenes seems to be the one from the ice palace.
06-30-2023, 06:09 PM
![]()
07-01-2023, 10:46 AM
(This post was last modified: 07-01-2023, 11:03 AM by Barack Obama.)
![]() Found a unused set of bottles / cans / pots which I haven't seen before in the VRAM. Anyway, this takes a bit more effort since the small fairy sfx is a tad more complicated. Edit: Apparently the animation consists of a fix frame order rather than individual sfx performing independent animation cycles.
07-02-2023, 08:24 AM
Kakariko NPCs.
![]()
07-02-2023, 08:25 PM
(This post was last modified: 07-02-2023, 08:53 PM by Barack Obama.)
![]() Not much else but tilesets. Edit: ![]()
07-03-2023, 02:27 PM
Sorry to dump another task on you when you felt it was over, but Sahasrahla (and his palette-swap Aginah) wasn't on the old sheets, and I don't see his components here either.
07-03-2023, 04:05 PM
(This post was last modified: 07-03-2023, 05:03 PM by Barack Obama.)
They'll be on a different sheet.
Edit: More organization. ![]() SFX for the running guy and the smith are missing, smith following Link too. Also tiled variant for the sleeping guy in bed and the obligatory shadow tiles.
07-04-2023, 06:50 PM
(This post was last modified: 07-04-2023, 07:01 PM by Barack Obama.)
Progress is really slow, but I'm getting there:
![]() Needs the duck and credits sprites, also the assembled smithing sfx. Edit: Also the sprites when the smiths get reunited and Mad Batter below the smith house. Thanked by: Ton
07-05-2023, 07:56 AM
Oh hey, it's that snitch-ass woman who calls the guards.
Loving it. Outside of Kakariko, what NPCs are there? Sahasrkdfjhkahkla, the thief, the guy under the bridge, the king (who I think is only in the opening cutscene?), the witch...? Is that all?
07-05-2023, 02:41 PM
(This post was last modified: 07-05-2023, 02:43 PM by Barack Obama.)
Oh, there are far more NPCs than that. Also there are at least 4 thieves and the king is both in the intro and the credits.
Last WIP before completion: ![]() Should be everything, animals and monsters going on another sheet. The ones calling the guards are the blue and yellow woman, but if a guard is already chasing you, the second NPC won't call another one until you defeated the current enemy. Thanked by: Ton
07-06-2023, 07:12 AM
Oh, I was thinking of the lock-picking retired thief.
Amazing job, as always! |
« Next Oldest | Next Newest »
|