04-11-2025, 01:27 PM
Enemies & bosses are done.
This means I can now go for the animals, should be much easier than the previous sheets.
This means I can now go for the animals, should be much easier than the previous sheets.
Breath of Fire 2 (SNES)
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04-11-2025, 01:27 PM
Enemies & bosses are done.
This means I can now go for the animals, should be much easier than the previous sheets.
04-12-2025, 06:21 AM
04-12-2025, 08:20 AM
Vehicles are done.
So far, I've ripped 29 sheets for this game and I think 30 is a good number to stop. After all, I also want to give the first Breath of Fire a shot which is also missing a lot of stuff. (I also saw that I'm ripping from this game since the end of February and at one point I just need to stop). Last sheet will be the animals then.
04-12-2025, 09:38 AM
Looked a bit more into it and saw that you can ride even more vehicles in this game, including platforms.
Thanked by: Skyla Doragono
04-12-2025, 07:04 PM
(This post was last modified: 04-13-2025, 06:41 PM by Barack Obama.)
The fish will take the most time, since debug doesn't work for some of them.
04-13-2025, 10:36 AM
(This post was last modified: 04-13-2025, 06:42 PM by Barack Obama.)
Turns out there are some garbage entries for the fish in debug, but the used fish sprites are all there.
Should be not as hard as I imagined. Took a closer look to the character sheets and some of them (especially Katt) are not good and even missing stuff. Therefore they'll get a rerip too. And thank Jeebus for SheetMaker, this neat little tool saved me from adding over 400 sprites manually to a sheet. You can find it here: https://www.vg-resource.com/thread-43528.html Thanked by: Skyla Doragono
04-13-2025, 06:39 PM
Progress:
Needs some palette swaps and ingame checks (trash bin loop, projectile for Bow, fishing, etc.)
04-14-2025, 02:11 PM
All recolours done.
Thanked by: Skyla Doragono
04-15-2025, 07:35 PM
Done with SheetMaker, again:
And after that one, Valerie, Ryu & Jean in their npc forms need a rip. Only after these two, I can finally stop. Thanked by: Skyla Doragono
04-18-2025, 05:50 AM
(This post was last modified: 04-18-2025, 05:50 AM by Barack Obama.)
Roughly organized battle chars:
For more details, I need to check debug again (battle states: idle, attack, etc. & loop notes) and add palettes. There is also the zombie state, which changes the entire palette of the character (most likely encountered in Thief's Tomb).
04-18-2025, 08:00 PM
The rest of them:
Also included Katt's boss sprites from Coursair. Thanked by: Skyla Doragono
04-18-2025, 08:52 PM
God I really love the fluidity of the battle sprites in this game. It's such a step up from the first one.
04-20-2025, 07:24 AM
(This post was last modified: 04-20-2025, 08:05 AM by Barack Obama.)
Indeed, they're really nice and I'm currently analyzing all the details about them:
Still thinking about another background colour, since it's really hard to see Bleu's sfx for one of her spell frames. What to do: - palettes - separatable sfx - which frame is for ability / item - fix dodge note for Rand / Sten / small Ryu, since it's also for defending Trivia: - small Ryu has a frame for defeat, but it's just a frame from the idle (like the fusions) - Katt's boss sprites from Coursair use a slightly different palette than her party sprites Another thing: Bow might be using arrows for hunting in the JPN version, but I'm not sure since I can't find any sources about it. I will definitely check it out and add it to the sheet, if there are differences. Edit: The pig in Township is animated: https://www.nicovideo.jp/watch/sm8415668 07:46 Edit 2: ![]() Even in the Japanese version, Bow shoots with ping pong balls. Thanked by: Skyla Doragono
04-20-2025, 05:43 PM
(This post was last modified: 04-20-2025, 05:44 PM by Barack Obama.)
Guess I'll split the sheets up between regular appearances and fusions:
This one needs a bit of work, but it's mostly done. Thanked by: Skyla Doragono
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