12-02-2014, 04:58 AM
(This post was last modified: 12-02-2014, 04:58 AM by Raccoon Sam.)
(11-25-2014, 12:17 PM)Mystie Wrote: I know it's not the "correct" way, but you could always try using 3DRipperDX or NinjaRipper, and then alter the model so it is in a T-pose or normal standing position. Doing that to a PS1 model should be quite easy, being that the models are very low-poly.The psx has no z-buffer, so if you use 3D ripper DX or the likes, all you get is a 3D scene with no depth.
Your best bet is using no$psx but it's really not for beginners.