It's okay, I started to notice that anyway. I've been splicing the mesh more, both horizontally and vertically, to get her sweater to look right, but I still feel I'm not quite "there" yet.
On a positive note, however, I have made the eyes and legs, and I think they look pretty good. I'm even making the pupils be round-ish meshes, rather than a texture, because on the show, whenever a character is seen from a side angle, their pupil looks as if it's coming out of their eye, or resting on top of the eyeball. To emulate this, I chopped a cube into a round shape for the eyeball, chopped another cube into another round shape for the pupil, then placed the smaller shape in the middle of the larger shape.
I will post another picture when I make more progress.
On a positive note, however, I have made the eyes and legs, and I think they look pretty good. I'm even making the pupils be round-ish meshes, rather than a texture, because on the show, whenever a character is seen from a side angle, their pupil looks as if it's coming out of their eye, or resting on top of the eyeball. To emulate this, I chopped a cube into a round shape for the eyeball, chopped another cube into another round shape for the pupil, then placed the smaller shape in the middle of the larger shape.
I will post another picture when I make more progress.