08-31-2019, 11:43 AM
(This post was last modified: 09-01-2019, 01:16 PM by Simpsons Dumper.)
The tool linked above seems to have issues with channel ranges - instead of converting 0 - 15 to 0 - 255, it seems to convert it to 0 - 240. Some stuff like the loading donut seem fine, but characters aren't.
simsonsRGB:
4bpc rip using rawpixels.net:
For anyone viewing this who is interested in ripping sprites from TSTO, don't waste your time thinking "well maybe they're slightly transparent in the game" like I did. See https://github.com/schdub/tstoimg. I found a compiled version for Windows at https://www.mediafire.com/file/ox9ikdm6u...g.zip/file, which also works via WINE.
It's missing a DLL file, but you can find it at https://www.dll-files.com/libgcc_s_dw2-1.dll.html and just pop it in the same directory.
Edit: Actually, the tool I've now linked to fails to convert some of the larger images, like backgrounds and whatnot. Maybe because these are 8bpc? Not sure and not really worth looking into. So what I'm doing is using both tools!
simsonsRGB:
4bpc rip using rawpixels.net:
For anyone viewing this who is interested in ripping sprites from TSTO, don't waste your time thinking "well maybe they're slightly transparent in the game" like I did. See https://github.com/schdub/tstoimg. I found a compiled version for Windows at https://www.mediafire.com/file/ox9ikdm6u...g.zip/file, which also works via WINE.
It's missing a DLL file, but you can find it at https://www.dll-files.com/libgcc_s_dw2-1.dll.html and just pop it in the same directory.
Edit: Actually, the tool I've now linked to fails to convert some of the larger images, like backgrounds and whatnot. Maybe because these are 8bpc? Not sure and not really worth looking into. So what I'm doing is using both tools!