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Model UVs don't align to texture in blender
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In cases like this, you need to double the horizontal canvas size of the diffuse texture (in other words, 256x256 -> 512x256), and fill that with a mirrored copy of the texture to match how the normal map looks. Should look something like this if done correctly:
[Image: edUJBgN.png]

Not every texture needs to be mirrored, though, so use the normal maps as a reference point -- if they're symmetrical and the diffuse isn't, apply the method above.
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RE: Model UVs don't align to texture in blender - by Random Talking Bush - 08-01-2021, 03:04 PM

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