08-01-2021, 03:04 PM
In cases like this, you need to double the horizontal canvas size of the diffuse texture (in other words, 256x256 -> 512x256), and fill that with a mirrored copy of the texture to match how the normal map looks. Should look something like this if done correctly:
Not every texture needs to be mirrored, though, so use the normal maps as a reference point -- if they're symmetrical and the diffuse isn't, apply the method above.
Not every texture needs to be mirrored, though, so use the normal maps as a reference point -- if they're symmetrical and the diffuse isn't, apply the method above.