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Model UVs don't align to texture in blender
#1
3D Modelling 
I've ripped a Cranidos model from pokemon sun and when imported into blender the UVs do not align with the texture at all. They do align perfectly with the normal map though. I exported the model using Ohana3DS and when viewed in there the texture is aligned properly. I did try some solutions I saw on other threads where I used math nodes with the vector however it did not work.

[Image: unknown.png][Image: unknown.png?width=579&height=581][Image: unknown.png?width=775&height=581]
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#2
In cases like this, you need to double the horizontal canvas size of the diffuse texture (in other words, 256x256 -> 512x256), and fill that with a mirrored copy of the texture to match how the normal map looks. Should look something like this if done correctly:
[Image: edUJBgN.png]

Not every texture needs to be mirrored, though, so use the normal maps as a reference point -- if they're symmetrical and the diffuse isn't, apply the method above.
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