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ITEMS!
#76
(12-01-2009, 07:05 PM)the legend of tunermonocle Wrote: cancels the damage of the next attack?

But Knockback should be retained.
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#77
Agreed
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#78
The Sonic item should be the TV.

Straight up.

You can either get a coin, 5 coins, 20 coins (note that the coins scatter about) or the Shield. And there'll be a random Robotnik symbol that summons a baddie out of the TV instead of an item.
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#79
What would be the difference between the coin denominations?
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#80
The coins could remove a % of health. %5, %20, %50?
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#81
Yeah, I like the way that sounds. Rings function like food does, only instead of picking it up manually, just collide with it like in the games.
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#82
So does it heal or prevent damage?
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#83
It can go one of 3 ways;

1) Make it heal damage.
2) Add a counter that tells you how many Rings you have. When you take damage, you spill all the rings you have, but you don't take damage percentage. When you take damage, they spill back onto the screen.
3) Same as above, but when they spill out, they fall through the stage if you don't recollect them while they're still in the air.

1 is simplest, 2 can have the potential to be slightly unbalanced, and 3 would probably look lame and I guarantee Sonic fans wouldn't approve. I kinda don't but it's a bit more balanced than 2. I dunno.
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#84
i would prefer blocking one hit per ring.
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#85
^Agreed. It takes away from the actual Sonic ring, plus it's much more simpler.

EDIT: @tuner: I seem to be thanking you alot lately. Haha.
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#86
and more unique. it can be extremely helpful or nigh on useless
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#87
Ok, blocks one hit, but disappears after one use? They could just drop it and it disappears like in the games.
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#88
Agreed.
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#89
sounds good. we should also have the tvs though
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#90
Knock it out of someone and someone else could pick it up if quick enough.

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