04-16-2010, 08:23 PM
Anyone plan on updating this shiz? So we know where we're at?
Sukapon*
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04-16-2010, 08:23 PM
Anyone plan on updating this shiz? So we know where we're at?
List of progress
Idle B Down B Side B A+A A~ Thanked by: Gold, Kairos, Iceman404, [robo9], redblueyellow, Ran Master 27
04-19-2010, 06:31 PM
It copies the original 8-bit one.
04-19-2010, 06:43 PM
I would probably move the one being thrown to be on top of the one that stays rather than behind.
Thanked by: Iceman404
04-20-2010, 04:18 PM
I think the Tondeker and... Down B need to be faster, too.
And shouldn't you have put the newest Sukapon roll?
04-20-2010, 05:02 PM
Updated first post with the list of progress
04-20-2010, 05:28 PM
Animations don't matter. They can always be sped up/slowed down.
04-21-2010, 06:03 PM
If that's his idle, won't it be hard to tell which direction he's facing right away?
04-21-2010, 06:06 PM
Yeah, maybe. I don't think it should be TOO much of a problem.
04-24-2010, 01:22 PM
Forward Smash (A + ->)
Still a work in progress, I need to add the motion blurs and extra frames to flow back to idle position. What do ya think?
04-24-2010, 01:35 PM
Its beautiful!
The only problem I see is the foot that spins to the left looks a little choppy in animation.
04-24-2010, 01:58 PM
04-24-2010, 02:00 PM
I've tried, but it looks kinda lame...
It's hard to connect frames with an idle that looks like he's doing an Up-Tilt. You should give it a try though, if it looks good, I'll try and follow your Idle stance. So far for me, no luck.
04-24-2010, 04:14 PM
I still despise the spinning idle. He should have a fairly normal idle that switches to a spinning for like, two seconds, and then moves back into the normal idle. :I
Thanked by: Phantom Killah, Jalopes, Gold, Iceman404, Kitsu, Shadowth117, Wes, Vic, ThePortalGuru
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