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Sukapon*
Anyone plan on updating this shiz? So we know where we're at?
[Image: Intro_Project2_zpsa3f9d668.gif]
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List of progress
Idle
[Image: sukidledone.gif]
B
[Image: sukbdone.gif]
Down B
[Image: sukdbdone.gif]

Side B
[Image: suksbdone-1.gif]

A+A
[Image: 261hk6r.jpg]

A~
[Image: 2qi020z.jpg]
mod edit - Your signature is way too big. Fix it
(04-19-2010, 05:24 PM)Blitz Troopa Wrote: B
[Image: sukbdone.gif]

why is head still there after he throws it? It looks awkward.


EDIT: To be honest it doesn't look much like a throwing animation at all. It looks like he's passing his head through his hands and another one head flies out of nowhere.
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It copies the original 8-bit one.
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I would probably move the one being thrown to be on top of the one that stays rather than behind.
[Image: ioncesawyouholleringint.jpg]
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I think the Tondeker and... Down B need to be faster, too.
And shouldn't you have put the newest Sukapon roll?
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Updated first post with the list of progress
[Image: 803ce84258.gif]
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Animations don't matter. They can always be sped up/slowed down.
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If that's his idle, won't it be hard to tell which direction he's facing right away?
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Yeah, maybe. I don't think it should be TOO much of a problem.
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Forward Smash (A + ->)

[Image: slp3km.jpg]

Still a work in progress, I need to add the motion blurs and extra frames to flow back to idle position.

What do ya think?
[Image: Intro_Project2_zpsa3f9d668.gif]
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Its beautiful!
The only problem I see is the foot that spins to the left looks a little choppy in animation.
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(04-24-2010, 01:22 PM)Ran Master 27 Wrote: Forward Smash (A + ->)

[Image: slp3km.jpg]

Still a work in progress, I need to add the motion blurs and extra frames to flow back to idle position.

What do ya think?
I thought that we were using my idle animation
If so, you should adapt the attack animations to the idle one
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I've tried, but it looks kinda lame...

It's hard to connect frames with an idle that looks like he's doing an Up-Tilt.
You should give it a try though, if it looks good, I'll try and follow your Idle stance.

So far for me, no luck.
[Image: Intro_Project2_zpsa3f9d668.gif]
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I still despise the spinning idle. He should have a fairly normal idle that switches to a spinning for like, two seconds, and then moves back into the normal idle. :I


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