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Up B is still missing some of the directional frames. There's supposed to be frames between the diagonal and straight directions. (Look at the http://www.spriters-resource.com/custom_...heet/23995 if you don't know what I mean)
Technically there's only 4 frames to add because the others are just mirrors.
& you don't have to worry about any color changing or tinting because that can be programmed in. (Such as the color changing after an air dodge, or the blinking when charging a smash attack)
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Ok, Ill get that sorted either tonight or tomorrow
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10-24-2010, 03:29 AM
(This post was last modified: 10-24-2010, 03:31 AM by Locked Achievement.)
As promised, guys:
Anyway, although holdiays just started, I have loads of homework, so I cant promise that Ill get much more done in the next week
EDIT: I just realised that I forgot to move what I just did back in line with the first 3 sprites.
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Why thank you
taking a short break of the up B to finish the Down B. Hmm, looks a bit odd to me
Down special looks more like a really cool down smash. It's ditch the red though and just let the mouth come back afterward.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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10-25-2010, 05:19 AM
(This post was last modified: 10-25-2010, 05:25 AM by Locked Achievement.)
better?
Somethings really bugging me about the down smash poses. Is anybody else bugged by it?
EDIT: I just had a thought, while playing the engine: should the current down smash be the recovery move? It seems to make more sense to me
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We're using Spark for the down B.
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Ok. Since it hadn't been changed on the sheet yet I assumed it was still that.
Anyway, I changed the N attack cancel because it would look odd when you press the button once and he has back to the camera and suddenly faces the front
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10-25-2010, 11:25 AM
(This post was last modified: 10-25-2010, 11:44 AM by Locked Achievement.)
ok, now you can tick running attack off the list, provided no-one wants the flames
(by the way, it works in the same way the engine does, jumping forwards)
EDIT: Colour change, I couldn't see the proper solours until it was on the site, because my computer is screwed up like that
So... will the dash still have the flames, or did you change it?
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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i was unsure whether or not to have the flames. If enough people want it, it can be spritten (there, I just coined a new word!!!), but in the engine I think it looks odd, because of he sudden-ness, without any build up. Meh. It depends on the opinion of the people.
Anyway, Side step dodge, done.
(10-25-2010, 02:32 PM)DeepSeaTooth Wrote: but in the engine I think it looks odd, because of he sudden-ness, without any build up. Just like in the real Kirby games!
Just wondering, but, DST, have you actually played or at least watched an LP of KDL3?
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Just posting to say that you're doing an awesome job with moving this project forward, DST.
Godspeed, lad, godspeed.
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Just pulled together a couple of tilts, and tried my hand at the down special.
Perhaps seeing as the recovery attack is based off my liquefy move thingy, we should have his knocked out/lying on the ground sprite his liquefied form, to have the move actually make sense?
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