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META MAN
#1
who hates puns? i hate them.
[Image: 2cnz3nr.gif]
its an edit of the original Megaman sprite yes, i just did it to break an artblock i've been suffering for months, and it seems it worked perfectly.

i'd call this just a rought doodle, because i didn't put much effort into it, its choppy and all that shit.

any thoughs?(besides the fact that MM10 without chargeshot/slide sucks)
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#2
(12-16-2009, 06:56 PM)Metaru Wrote: who hates puns? i hate them.
[Image: 2cnz3nr.gif]
its an edit of the original Megaman sprite yes, i just did it to break an artblock i've been suffering for months, and it seems it worked perfectly.

i'd call this just a rought doodle, because i didn't put much effort into it, its choppy and all that shit.

any thoughs?(besides the fact that MM10 without chargeshot/slide sucks)

Actually, you did a fine job animating! With skills like that, it's no wonder why you know how to criticize my sheets in a way that actually makes sense animation-wise!
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#3
acyually it does suck, i couldn't figure a proper delay for each frame to actually look smooth.
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#4
(12-16-2009, 08:00 PM)Metaru Wrote: acyually it does suck, i couldn't figure a proper delay for each frame to actually look smooth.

If you're having trouble with delays, just do what I do! Preview the animation. If there is something you don't like about, go to the problem area and correct it. In your case, what I recommend you do is try out different delay times and see which one should make your animation look smooth.
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#5
Maybe put a background so the smoke is a bit more obvious?
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#6
(12-16-2009, 08:05 PM)E-Man Wrote:
(12-16-2009, 08:00 PM)Metaru Wrote: acyually it does suck, i couldn't figure a proper delay for each frame to actually look smooth.

If you're having trouble with delays, just do what I do! Preview the animation. If there is something you don't like about, go to the problem area and correct it. In your case, what I recommend you do is try out different delay times and see which one should make your animation look smooth.
would it sound arrogant if i say that i pretty much know stuff like that?
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#7
(12-16-2009, 08:51 PM)Metaru Wrote:
(12-16-2009, 08:05 PM)E-Man Wrote:
(12-16-2009, 08:00 PM)Metaru Wrote: acyually it does suck, i couldn't figure a proper delay for each frame to actually look smooth.

If you're having trouble with delays, just do what I do! Preview the animation. If there is something you don't like about, go to the problem area and correct it. In your case, what I recommend you do is try out different delay times and see which one should make your animation look smooth.
would it sound arrogant if i say that i pretty much know stuff like that?

Not at all! In fact, I believe that you are a pretty good animator. All I was doing was giving you a suggestion just in case you didn't know, forgot, or feeling stumped.

Despite the way you sound sometimes, you really are a good person in my eyes and what you say about animation really is helpful!
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#8
Looks pretty cool, brah. It's about time you got out of that art block!
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#9
Actually I like this one. Nicely animated in my opinion, but maybe you'd like to view some other animation speeds.
[Image: mgmppkke8.gif] Combo time!
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#10
COLOR LIMITS
:(
(you know, 2 LAYERS with only 3 colors. That damn light-blue color. And those white thingies that shouldn't be on 2nd layer.)
Playing SA2 is habit forming. Don't turn off your DCPC
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#11
well i'm pretty aware thats not under the NES specifications. and its pretty evident also that it wasn't my goal to make a nes sprite here :V
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