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Posts: 3,964
Threads: 107
Joined: May 2008
3 WIPs:
Althena's Spring
http://img213.imageshack.us/img213/1579/sspring.png
misses: second pool animation
Meribia
http://img828.imageshack.us/img828/942/meribia.png
misses: general water animations, besides that I have to get rid of 7 NPCs
Portraits
http://img6.imageshack.us/img6/4404/portraitslunar2.png
it's a start, these portraits are straight from the RAM file, it's faster and guarantees best quality. Unlike Lunar SSSC, Lunar EBC uses nearly no black colour for these (an exception seems to be Lucia's 2nd outfit).
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09-24-2010, 11:56 AM
(This post was last modified: 10-03-2010, 01:24 PM by Davy Jones.)
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09-24-2010, 02:23 PM
(This post was last modified: 11-21-2010, 11:52 AM by Davy Jones.)
First zip:
http://npshare.de/files/7114410d/Lunar%202%20Rips.rar
Note: Blue Labyrinth Entrance is the replacement for the Blue Spire Entrance, just in case if you wonder.
EDIT: Added a new zip with an updated sheet of Althena's Spring (Lost Labyrinth Entrance) + new sheets Pentagulia Lake & Black Dragon Lair.
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Posts: 3,964
Threads: 107
Joined: May 2008
Posts: 3,964
Threads: 107
Joined: May 2008
I saw a buddy using some Lunar sprites and remembered that there are no Lunar 2 enemies on the site:
(04-01-2010, 08:52 PM)Deathbringer Wrote: Guardian *UPDATED*
Magic Tester LX1 *UPDATED*
I organized the enemy tilesets as sheets.
Deathbringer ripped them ages ago and since I'm distracted with other games, it would be a shame to let them just in this topic. They should be on the site.
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10-24-2010, 12:47 PM
(This post was last modified: 10-24-2010, 12:47 PM by KleineMaus.)
You're so awesome!!! Thank you so much for the sprites:-) They are so adorable and cool for making own stuff and just by looking at them i got a lot of inspiration^^ Great work, doing this all!
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@KleineMaus: Thanks, let's see what I can get from this game in the future.
@Dazz: You can upload everything in post #124 and #127, that's all.
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In case anyones curious, imma ripping main character sprites from screen grabs. I'm almost to where I meet Lemina, so shes next. Taking it slow and ripping every unique sprite I see. This be my sample character sheet of Hiro.
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11-29-2010, 05:19 PM
(This post was last modified: 11-29-2010, 05:28 PM by Davy Jones.)
Are you ripping with Animget or grabbing his files straight out of the RAM?
By the way, here is an old (incomplete) sheet from Hiro, feel free to grab everything you want from it:
http://img403.imageshack.us/img403/5168/mastersheet.png
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11-29-2010, 06:52 PM
I be doing it the hard way; taking screenshots in my pSX_3_13 emulator and cutting them out. Its a lot faster than it sounds, but any way to get these sprites quicker is most welcome. (BTW, I'm up to 360 total sprites. Half are from Lunar 2 and the other half is from Grandia.)
Any suggestions? I'm still new at this...
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11-30-2010, 04:48 PM
(This post was last modified: 11-30-2010, 04:49 PM by Davy Jones.)
I would suggest epsxe, with this emulator you can use
PSX-VRAM:
http://www.spriters-resource.com/communi...#pid278464
Youtube:
http://www.youtube.com/watch?v=Rei7ujGEgKw
2nd program is
Animget, it creates an image every 0,1 second on the active window. Additionally, the program recognizes changes on this window (for example when you move) to prevent useless image spam.
Your sheet misses a lot of frames within his animations. I would suggest Animget for regular ripping (animations) and PSX-VRAM for the special stuff (if Hiro is hidden behind some other frames or effects/screentones).
Note: VRAM stores not every single sprite from Hiro, it depends on the things you are doing while you play.
3rd program is the best, but it works not with every game and only with original CD's (forget Demon Tools and mounting roms):
http://www.romhacking.net/utils/130/
PSicture by snailrush, just insert the CD and scan the files with it, maybe you are lucky and get all sprites with no effort.