I was working on these enemy sprites a while ago and realized I need a little guidance and critiquing while I'm still at an early stage.
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crits plz (now contains zelda)
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03-19-2010, 01:41 PM
nice shading, you got the basic idea
03-19-2010, 09:57 PM
Change the color of the background.
03-20-2010, 12:06 AM
explain us what are we looking at.
(03-20-2010, 12:06 AM)Francisco Cifuentes Wrote: explain us what are we looking at. Enemy sprites for a turn based battle system, like Final Fantasy. That particular image though is what I was working on when I decided to ask for crits, so I didn't bother to arrange anything. The general theme I was going for is using only those shades of beige, since they're from a game that's based on a comic in which the main color used is beige. Also, I just updated the image with new sprites.
03-20-2010, 07:34 PM
are these suposed to be animated? because it seems the idea was to use still images.
03-20-2010, 07:43 PM
03-20-2010, 08:58 PM
Certainly an interesting style. This for an original game?
03-20-2010, 09:00 PM
03-20-2010, 09:07 PM
03-21-2010, 10:11 AM
if these are meant to look as if they were drawn on paper, i'd suggest using thicker outlines to make the characters stand out a bit more.
04-03-2010, 02:43 AM
(03-21-2010, 10:11 AM)Francisco Cifuentes Wrote: if these are meant to look as if they were drawn on paper, i'd suggest using thicker outlines to make the characters stand out a bit more. I'm not sure about the thicker outlines, but I tried a few variations. It's not really supposed to look like it's drawn on paper, it's just that the thing these sprites are based on used one color for almost everything.
04-10-2010, 08:33 AM
So I guess they're alright as they are??? I dunno! ))):
04-10-2010, 02:18 PM
show us a mockup.
04-10-2010, 02:27 PM
You could put alot of creativity into this by making the game/world/style a drawing book.
Like, say, using notebook paper for battle backgrounds. |
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