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Secret of Evermore
#1
Lunar SSSC: done
Lunar 2 EBC: done, just a few interesting sheets are left
Wild Arms: hates me

Now I want something really easy, a game with switchable layers~
For more informations:
http://mmxz.zophar.net/rpg/evermore/enemies.html

Maps which I want to do:
- Prehistorica -
Big Bug Cute
Mammoth Graveyard Cute
Volcano Core Cute
Quicksand Field Cute
Quicksand Field (Watercourse) Cute
- Antiqua -
Crustacia Pirate Ship Cute
Nobilia Palace ExteriorCute
Nobilia Palace Entrance Cute
Nobilia Shop & INN Cute
Nobilia Collosseum Entrance Cute
Hall of Collosia Entrance Cute
- Omnitopia -
Boiler Room Cute
Professor's Lab Cute
Heater Chamber Cute
Storage Room Cute
Security Access Chamber Cute
Alarm Room Cute

Mainchars:
Hero with Bone Crusher (rip by Blue Cup) Cute
Dog (Prehistorica) Cute

Enemies which I want to do (or are already done):
- Prehistorica -
Wimpy Flower Cute
Carniflower Cute
Thraxx (rip by Richard) Cute
Salabog (rip by Richard) Cute
Frippo Cute
Mosquito Cute
Magmar Cute
- Antiqua -
Stone Cobra Cute
Mummy Cat Cute
- Omnitopica -
Mechaduster Cute
Floating Fan Cute
(Blue) Rimsala Cute
Flowering Death Cute
Neo Greeble Cute
Metal Magmar Cute
Carltron's Robot Cute

And some NPCs:
- Podunk -
Common NPCs Cute
- Prehistorica -
Blimp Cute
Common NPCs Cute
- Antiqua -
Common NPCs Cute
- Omnitopia -
Professor Ruffleberg Cute
Carltron Cute

- Misc. -
- Beam Cute
- Shuttle Cute
- Windwalker Cute

WIP-sheet:
http://img99.imageshack.us/img99/5158/soepirate.png
I have to organize some of the poses, these rips are very old.
Quote:Walk through walls
5DC5-CD7E
And a little comparison: shitty vgmaps-sheet on the left, my rip with original quality on the right:
[Image: secretofevermoregothica.png]
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#2
I like this idea very much.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Davy Jones
#3
yeah, but now I have even more problems as with Wild Arms:

- All my screenshots and the interior of Crustacia + the Bugmuck Swamp were useless, the rom shows me some slight green lines during the game.
- You can't disable the layers if you want to rip the enemies. Some of them have the transparency colour (black) in their sprite, for example Wimpy Flower and Mad Monk.

Problem with green lines: I think the rom is buggy, therefore I will try the German version.
Problem with enemies: I have to delete the background, good thing that SoE has lesser colours than Lunar.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#4
Pyramide Outer:
http://www.npshare.de/files/0c53cc27/Snag-0725.png
On the left side: 4 pixels of a screenshot are forming a line with wrong colours.

It's a pain in the ass, you can never tell when this error appears. Additionally, the German rom doesn't support Walk thru Walls and if you acitvate this cheat in the US-version and an enemy hits you (or you hit the enemy), the game freezes. By the way, every rom I've played so far has this weird sky error, I wonder if there is a bug-free version in the internet.

Whatever, I reduced the amount of maps which I' going to rip:
- Big Bug (building)
- Crustacia Outer
- Nobilia Palace
- Hall of Collosia Entrance
- Pyramid Outer

Same goes for the rest of the stated enemies, everything else is even more painful than Lunar.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#5
I had planned to rip some Secret of Evermore, particularly bosses. Want any help? Cute
Thanked by: Davy Jones
#6
@TomGuycott: You're welcome Tongue

And finally, two maps (WIP) without this green line effect:

Nobilia Palace:
http://img52.imageshack.us/img52/6096/soev.png
Nobilia Palace Entrance:
http://img709.imageshack.us/img709/8255/soev2.png
Yes, the guards are parts of the map like the statues (they share the same layer). But I think I will delete these guys and put them as an extra on the sheet.

What's missing on the sheets?
- water animation is not complete
- fountains
- part of the palace map
- closed gates

Next update will be the full sheets~
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#7
Looking good!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Davy Jones
#8
At the moment I'm commited with some other stuff I have to do, so here are some WIPs which I will finish later:

Nobilia Collosseum Entrance:
http://img691.imageshack.us/img691/1061/soev3.png
Nobilia Palace Entrance:
http://img691.imageshack.us/img691/8255/soev2.png
Nobilia Palace:
http://img192.imageshack.us/img192/6096/soev.png
Big Bug:
http://img18.imageshack.us/img18/2884/soepirate23.png
Nobilia Shop & INN:
http://img20.imageshack.us/img20/8214/soev4.png

the water animations and the fountain... whoa, I've never seen something like that. It took some time to find the loop point, but I think it was worth it.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#9
Same deal as before? Wait for icons? Tongue
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#10
yep, I will do these 5 sheets first, then I will post some icons =)
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#11
[Image: iconnobiliacolosseument.png]
http://img243.imageshack.us/img243/7920/...umentr.png
[Image: iconcollosiahallentranc.png]
http://img260.imageshack.us/img260/2990/soecollosia.png
[Image: iconnobiliashopinn.png]
http://img62.imageshack.us/img62/4245/soeshopinn.png
[Image: iconcrustaciapirateship.png]
http://img32.imageshack.us/img32/2797/so...eship2.png
[Image: iconnobiliapalaceentran.png]
http://img52.imageshack.us/img52/1985/soepalaceentr.png

Nobilia Palace Exterior will take longer, because I have to find a proper save where I can play the dog while the gate is closed. Big Bug is also already done, only a few screenshots to finish this critter.

Then I will take some enemies~
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#12
Looking good! Can we expect the main characters to be ripped?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#13
The Hero... okay, BlueCup ripped not even half of his animations. Compared to the dog and every other NPC and enemy, he has the most sprites in the whole game.

For now, he's free for everyone who wants to do him.

Most of the Antiqua NPCs, WIP:
http://img59.imageshack.us/img59/1678/so...uanpcs.png
Like Secret of Mana, they have a stand sprite which is not part of the walk animation.

Only the arena guy, a few animals and the alchemists are missing, here are the other ones which I will not include in this sheet:
Horace: not a common NPC
Rogue: enemy and NPC, but his enemy version has more sprites
Horace's robot: enemy
Tiny: boss
Boat skeleton (Charon, Karon, I don't know): not a common NPC, besides that I have no Idea how to rip him
Blimp: not a common NPC, you can meet him also in Prehistorica
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#14
[Image: iconwindwalker.png]
http://img688.imageshack.us/img688/8853/...walker.png
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#15
I've deleted my former post, because I found out that these plants have a hit pose, one of these flowers has also an eating animation (chewing on his victims).
Nothing big, but I want everything~

New sheets:
[Image: iconbigbug.png]
http://img682.imageshack.us/img682/7674/soebigbug.png

[Image: iconfrippomosquito.png]
http://img695.imageshack.us/img695/8772/...squito.png
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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