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Let me guess, in this new Brawl sequel:
-One falcon punch takes 5 minutes to become fully charged and only deals 3 percent damage
-Sonic gets 8 taunts, 4 of which say YOU'RE TOO SLOW
-They remove shorthopping, RAR-ing, fsmash sliding and every thing people on Smashboards do
-Ice Climbers lose the ability to grab
-Pit can't shoot arrows anymore
-There is NO hitstun whatsoever
-Tripping is five times more likely
-When grabbing a ledge, there is a change your character will let go and you can't get back up
-There is no perfectly flat stage (Final Destination)
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Dear god, they better have better WiFi and FREAKING SIMON BELMONT GODDAMMIT
HAVE I BEEN MISLEAD?? THE DREAM ISN'T DEAD???
Woppet, Previous (the previous sig [hurr]), Strasteo (current avatar), TomGuycott, Gors 1, 2, 3, 4; Crappy Blue Luigi, SmithyGCN, Demonlemon 1 and 2, Chris2Balls, Phantom K, Kosheh, Sengir 1, 2
There are still other people I need to acknowledge for their love but I'm not done digging their love up, STAY TUNED FOR MORE
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Confessor Wrote:Moar Characters
Story Mode based in Nintendo Locales with Nintendo enemies
All Stages return + New Stages. (What the fuck where they thinking...)
SOLD.
Phantom Kirby Wrote:Chdonga Wrote:-better cutscenes for SSE
lolwut
SSE's cutscenes were amazing
D'oh, did I say better? What I should've said was voice-acting in the SSE Cutscenes.
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Chdonga Wrote:D'oh, did I say better? What I should've said was voice-acting in the SSE Cutscenes.
maybe for the people who can actually talk, like Zelda, Peach, Bowser, Pit, Ike, Fox, Falco, Wolf, Metaknight, Snake, Sonic, Samus, Pokemon Trainer, and then maybe Marth (only because he speaks japanese) Luigi, Dedede
I know there are more characters in the game that can talk, but I'm just too lazy too think of all of them
There is nothing to understand, that's why nothing understands it
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07-07-2008, 05:29 PM
(This post was last modified: 07-07-2008, 05:29 PM by Flare.)
No, I liked the fact that we didn't hear them, it one, makes it easier for lip syncing in different countries, considering there is nothing to change. It not like Zelda where there is screens of text, its just action and reaction, no speaking required in my opinion.
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To be completely honest, I wouldn't mind paying for an improved Brawl at the moment. There were so many glitches in this one it's not funny. On top of that, a lot of changes were unneeded.
I mean, if you run in any platform game, and Smash is a platform game, you'd expect you would be able to jump further, right? Not with Brawl. Brawl has defied one of the basic laws of platform games.
Also, and I say it again. Almost all data was on the disc at least twice, not to mention every fighter data, or at least the models, were on the disc at least twice, once in a packed form, and once in a packed and compressed form. And guess what, only one of both forms is used. And guess what? This is also the reason why there is a delay when characters have to be spawned in those team matches (classic mode, multi-man brawl and events).
Also, wonder why the stages load so slow? It's bacause the stages are LZ77 compressed. This basically means that, well, they are compressed, that's the only thing you need to know. To read the data, it first has to be decompressed after which the data also needs to be extracted.
If the next game, or perhaps even the rehash would get rid of this gripe, Smash would play a lot smoother.
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Yeah I had to explain to my brother that the game hadn't jammed. Also I hate being forced with Peach in platformer stages when you need to double jump she goes into gliding.
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I like how no matter what copy of Brawl I use Mario/Squirtle water still freezes the game.
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God damnit.
I've went trough some trophy files, and apparently either the modelers or the dev team got sloppy. I've found Donkey Kong's Final Smash textures inside the Landmaster trophy file.
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07-08-2008, 08:11 PM
(This post was last modified: 07-08-2008, 08:21 PM by DioShiba.)
GaryCXJk Wrote:God damnit.
I've went trough some trophy files, and apparently either the modelers or the dev team got sloppy. I've found Donkey Kong's Final Smash textures inside the Landmaster trophy file.
Oh lord, The trophy makers sure did screw up there, or possibly a glitch....
Also, how come I wasn't on here when this was posted?
EmThree Wrote:Let me guess, in this new Brawl sequel:
-One falcon punch takes 5 minutes to become fully charged and only deals 3 percent damage
-Sonic gets 8 taunts, 4 of which say YOU'RE TOO SLOW
-They remove shorthopping, RAR-ing, fsmash sliding and every thing people on Smashboards do
-Ice Climbers lose the ability to grab
-Pit can't shoot arrows anymore
-There is NO hitstun whatsoever
-Tripping is five times more likely
-When grabbing a ledge, there is a change your character will let go and you can't get back up
-There is no perfectly flat stage (Final Destination)
Theres even more they can do:
-Make all the moveset swap characters playable with out having to hack the game, and add new ones Like Mewtario (Mewtwo's Textures on Lucario's model) Womanlypuff (Jigglypuff's textures on Peach's Model) and lastly, Solid Trainer (Pokemon Trainer's textures on Solid Snake's Model, which would totally make him get beat up ).
-About 500 glitches happening every 5 seconds
-Over 9000X worser voice actors then right now
-A more overhyped game
More as I think of it.
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07-08-2008, 08:23 PM
(This post was last modified: 07-08-2008, 08:25 PM by Ngamer01.)
Diogalesu, Brawl has many glitches which is weird for a Nintendo title. But this makes for hilarious snapshot opportunities.
Try smash throwing an item downward in the air as Luigi. Luigi's face goes all weird.
Click for the full image.
Ngamer01 Wrote:Diogalesu, Brawl has many glitches which is weird for a Nintendo title. But this makes for hilarious snapshot opportunities.
Try smash throwing an item downward in the air as Luigi. Luigi's face goes all weird.
Click for the full image. hahahahahaha
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07-08-2008, 08:38 PM
(This post was last modified: 07-08-2008, 08:43 PM by DioShiba.)
Ngamer01 Wrote:Diogalesu, Brawl has many glitches which is weird for a Nintendo title. But this makes for hilarious snapshot opportunities.
Try smash throwing an item downward in the air as Luigi. Luigi's face goes all weird.
Click for the full image.
YAY! (I am glad I asked that) Wait isn't that who I think it is?
But seriously if Brawls has all these glitches then why not just make the entire game implayable due to glitches that occur more then usual? that was the point I wanted to get to.
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I think Subspace just needs to be completely redone, I mean...It just felt like an extremely watered down Kirby game starring Nintendo characters with a story (what little story there was) that was extremely similar to Kingdom Hearts. Not to mention there was absolutely no dialogue. Plus it seemed like they just kind of forgot about some things, like how Lucas is so worried about Ness for half the game and then when they finally get reunited nothing happens, at all. And of course how there were no Nintendo locales at all!
Also the next game needs to be less "HEY LOOK EVERYONE KIRBY IS AWESOME I SURE DO LOVE KIRBY"
Let's see....challenges, ALL 3 Kirby characters being playable out of the box, the Kirby characters having a significantly large role in Subspace Emissary. I mean, HAL Laboratory did the first two, but JEEEEZE.
I just think Sakurai personalized it a bit too much.
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Ngamer01 Wrote:Diogalesu, Brawl has many glitches which is weird for a Nintendo title. But this makes for hilarious snapshot opportunities.
Try smash throwing an item downward in the air as Luigi. Luigi's face goes all weird.
Click for the full image. why did this make me laugh as hard as it did
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