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More or less finished
#31
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What do you think?
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#32
I like that a lot! Looks to be coming along very nicely.
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#33
Wow, that fusion of styles worked surprisingly well!
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#34
Outline's lookin' good !
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#35
[Image: c2bed.png]
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#36
i believe we're heading in the right direction this time. might shorten the neck a bit so it wouldn't look longer than it should, and make those shoulders and chest wider so it would be more proportional to the arms.
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#37
[Image: c2bed.png]
Still prefer number 1. Thank the post if you prefer number 2.
(thanks met and co.)
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#38
OK
[Image: c2bed.png]
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#39
I honestly prefer the bare arms rather than the newest ones. They complicate the visual interest and make it less readable, at least in my opinion.

Good work, though!
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#40
Yeah I really wanted the hair on, even if I was aware of the readability issue (especially of his right arm) Cry
Anybody got a compromise, apart from leaving the hair on his left arm and leaving his right arm hairless? I guess I could change his arm, but that might change the feel of the sprite completely...
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#41
What if you made the hair dark green? This way you could keep the hair and avoid readability issues imo
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#42
that was what i was about to say.

also about the chest i had something in mind like the big guy from the advance wars
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#43
I thought the arm hair was a reference to the Chris2Bears sprite?
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#44
You're quite right Sengir, that's what I had in mind. :/
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I didn't understand what you meant Metaru, but that sheet will come in handy for the comp, thanks!
Should I try blending the black and green for the hair?
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#45
The chest looks awful horizontal for someone who looks as though he's bending forward; try puffing it out more at an angle, as shown in the advance war character sheet.
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