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Pivot
#1
Thought Id mess around with pivot, this is maybe my first animation on it. So any CC on how to improve general animation would be helpful. [Image: a2yzqw.gif]
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#2
(07-13-2010, 03:29 PM)robo9 Wrote: Thought Id mess around with pivot, this is maybe my first animation on it. So any CC on how to improve general animation would be helpful. [Image: a2yzqw.gif]

Stick figures != creativity
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#3
It's what the animator mostly uses
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#4
(07-13-2010, 03:32 PM)robo9 Wrote: It's what the animator mostly uses

Stick animators don't even use I bro, if you want to learn animation buy a book or search online but Pivot doesn't help at all
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#5
Ill try using it to animate something other than stickmen, which I found out the 3.2 can do evidently.

Wow that messes up a sprite's palette a ton. I think Ill just keep trying to learn flash
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#6
yeah no stickmen are dumb
real men don't use sticks
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#7
Sprite animations for that matter are more cheap than stick animations, implying that sprite animators are even less man.

Bunch of wankers.
Big sigs are for scrubs.
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#8
of course, by "sprite animator", you mean someone who uses already existing sprites to make a "sprite movie".
just clarifying.
[Image: ZRdfkWQ.jpg]
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#9
idk

if I'm confused as to how I should animate something, I try to run it through Pivot first to see if I can't get it nice and clean before I go ahead and sprite it out



but that's just me.
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#10
Pivot only moves "limbs" through the x and y axis. a better practice would be to use a 3d app and animate that. then use it as an armature for your sprites. i did that for my Mario with large Monkey Wrench ™.
[Image: ZRdfkWQ.jpg]
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#11
Actually, there's a way to actually stretch and compress limbs




although I have Blender and I like that solution better :X
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#12
you don't even have to be good with modelling, just use cylinders and spheres for guidelines.
plus it's truer 3d.
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