07-13-2010, 03:29 PM
Thought Id mess around with pivot, this is maybe my first animation on it. So any CC on how to improve general animation would be helpful.
Pivot
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07-13-2010, 03:29 PM
Thought Id mess around with pivot, this is maybe my first animation on it. So any CC on how to improve general animation would be helpful.
07-13-2010, 03:31 PM
07-13-2010, 03:32 PM
It's what the animator mostly uses
07-13-2010, 03:52 PM
07-13-2010, 04:11 PM
(This post was last modified: 07-13-2010, 04:42 PM by ASDFGHJKLLKJHGFDSA.)
Ill try using it to animate something other than stickmen, which I found out the 3.2 can do evidently.
Wow that messes up a sprite's palette a ton. I think Ill just keep trying to learn flash
07-15-2010, 08:36 AM
yeah no stickmen are dumb
real men don't use sticks Thanked by: Mabelma, ThePortalGuru
07-17-2010, 02:16 PM
Sprite animations for that matter are more cheap than stick animations, implying that sprite animators are even less man.
Bunch of wankers.
07-17-2010, 02:37 PM
of course, by "sprite animator", you mean someone who uses already existing sprites to make a "sprite movie".
just clarifying. Thanked by: Gwen
07-19-2010, 12:24 PM
idk
if I'm confused as to how I should animate something, I try to run it through Pivot first to see if I can't get it nice and clean before I go ahead and sprite it out but that's just me.
07-19-2010, 04:43 PM
Pivot only moves "limbs" through the x and y axis. a better practice would be to use a 3d app and animate that. then use it as an armature for your sprites. i did that for my Mario with large Monkey Wrench .
Thanked by: Baegal
07-19-2010, 05:43 PM
Actually, there's a way to actually stretch and compress limbs
although I have Blender and I like that solution better :X
07-20-2010, 11:12 AM
you don't even have to be good with modelling, just use cylinders and spheres for guidelines.
plus it's truer 3d. Thanked by: Rosencrantz
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