Posts: 2,507
Threads: 30
Joined: May 2009
09-19-2010, 06:13 PM
(This post was last modified: 09-19-2010, 06:28 PM by Iceman404.)
Made a new Coin. Replaced a move.
BTW~ Can anybody post the charged shots from Megaman 1-6 for me? I can't find them.
Oh, and if you suggest any moves for Megaman, can you please provide the original sprites for the move so I don't have to go looking through 2000 Youtube videos for them. Thanks.
09-19-2010, 06:46 PM
(This post was last modified: 09-19-2010, 06:47 PM by Gaia.)
(09-19-2010, 06:13 PM)Iceman404 Wrote: BTW~ Can anybody post the charged shots from Megaman 1-6 for me? I can't find them.
Oh, and if you suggest any moves for Megaman, can you please provide the original sprites for the move so I don't have to go looking through 2000 Youtube videos for them. Thanks.
There's ALWAYS Sprites Inc for that, eh?
But the spin effect on the flute could use work, namely the edges. I belive it should be a little more smoother.
Posts: 2,507
Threads: 30
Joined: May 2009
Some final Touches on Mario. (Character Select Portrait)
What to do?:
-Make some Character Select screen sprites & mock-ups for fun.
-Finish Megaman.
-Finish "Nintendo Tour" Stage.
DISCUSS.
Why does he have a flute again?
Posts: 4,662
Threads: 50
Joined: May 2008
(09-21-2010, 05:38 PM)Proton Wrote: Why does he have a flute again?
Super Mario Bros. 3.
Posts: 2,507
Threads: 30
Joined: May 2009
09-21-2010, 11:19 PM
(This post was last modified: 09-21-2010, 11:44 PM by Iceman404.)
Yawn. Some Half-Arsed Unfinished Concept Time.
Posts: 3,012
Threads: 115
Joined: May 2009
is that a pokeball i see?
Posts: 2,824
Threads: 69
Joined: May 2008
Posts: 2,507
Threads: 30
Joined: May 2009
09-23-2010, 12:17 AM
(This post was last modified: 09-23-2010, 12:19 AM by Iceman404.)
A rather large clean-up and add-on to the Mushroom Kingdom Stage.
From this:
To this:
I don't get the HP squares' shine
Posts: 3,012
Threads: 115
Joined: May 2009
no that's the older version, his newer version is on the bottom
and i think the grid on the hills looks weird, but everything else is quite nice (especially the new coin)
Posts: 2,507
Threads: 30
Joined: May 2009
09-23-2010, 11:03 AM
(This post was last modified: 09-23-2010, 11:12 AM by Iceman404.)
Thanks! I will remove the hill grid then
Anyways, another concept:
(Didn't bother to change the health status'.
I really like the style on the new sprites, but the older mushrooms were better, IMO.
Posts: 2,507
Threads: 30
Joined: May 2009
The older mushrooms had a perspective issu.
I tried to give the new ones a SMRPG look along with the colors of the mushrooms in SMB3 NES.
Yeah but the new ones are seen from a face on angle and not from a 3/4 angle, which makes them too classic, square and boring.
Also, for your sig, consider making it x1 instead of x2.
|