Posts: 18
Threads: 5
Joined: Sep 2009
08-27-2010, 07:40 AM
(This post was last modified: 08-28-2010, 04:29 PM by agrs700.)
Posts: 4,150
Threads: 68
Joined: May 2008
is there any difference between the two aside from texture?
Specs 'n' Headphones has been revamped! Check it, yo.
Thanks to Pik and Solink; they are sexy people.
Posts: 18
Threads: 5
Joined: Sep 2009
(08-27-2010, 08:06 AM)GrooveMan.exe Wrote: is there any difference between the two aside from texture?
Nope but i ripped them separately
Posts: 457
Threads: 34
Joined: Oct 2009
Ah nice to see some new rips. Just curious is Shadow Android a real character? I never played Shadow the Hedgehog all the way through.
Posts: 18
Threads: 5
Joined: Sep 2009
(08-27-2010, 09:54 AM)Zerox Wrote: Ah nice to see some new rips. Just curious is Shadow Android a real character? I never played Shadow the Hedgehog all the way through.
Yes, well, kinda, its a playable character in 2p battle mode but isnt seen in 1p mode
Posts: 2,144
Threads: 56
Joined: Apr 2009
Just uploaded both of them, nice rips! Just remember next time that if something is only a texture swap that all you need to do is rip one model and just put the extra textures in another folder or something with it.
Posts: 18
Threads: 5
Joined: Sep 2009
08-27-2010, 03:34 PM
(This post was last modified: 08-27-2010, 03:47 PM by agrs700.)
(08-27-2010, 01:48 PM)Shadowth117 Wrote: Just uploaded both of them, nice rips! Just remember next time that if something is only a texture swap that all you need to do is rip one model and just put the extra textures in another folder or something with it.
Thanks for the info
Btw, Another rip from this game,
E-123 Omega
http://www.mediafire.com/file/815mdr2xqaxwwt4/Omega.zip
NOTE: The textures that have envmap name must be treated as spheremap texture
Edit: Updated txt
Posts: 2,144
Threads: 56
Joined: Apr 2009
Nice! As for your note there, stuff like that should be put in the readme in your zip archive. Not that it isn't helpful, but it'll probably help the end user out more than it'll help me to be honest.
Posts: 18
Threads: 5
Joined: Sep 2009
(08-27-2010, 03:39 PM)Shadowth117 Wrote: Nice! As for your note there, stuff like that should be put in the readme in your zip archive. Not that it isn't helpful, but it'll probably help the end user out more than it'll help me to be honest.
Yes, i was thinking of that, ill reupload
Posts: 18
Threads: 5
Joined: Sep 2009
08-28-2010, 04:22 PM
(This post was last modified: 08-28-2010, 04:25 PM by agrs700.)
Posts: 457
Threads: 34
Joined: Oct 2009
Awesome! Espio. =D Thanks. Rouge looks cool tool.
Personally I think some robot enemies would be cool too. =)
Posts: 61
Threads: 4
Joined: Dec 2010
(08-28-2010, 07:15 PM)Zerox Wrote: Personally I think some robot enemies would be cool too. =)
Ask, and you shall receive!
http://www.mediafire.com/?3z3q4v53ttbu2pu
Ripped by me. I don't know how to make icons, so if somebody could do that for me that'd be great.
Posts: 457
Threads: 34
Joined: Oct 2009
Ah very cool Mikey! As for icons you can read about it here:
http://www.spriters-resource.com/communi...?tid=13270
"The Icon Maker
Basically how you create icons for your submissions. Its pretty straightforward to use and isn't all that hard to learn how to use.
Download it here:
http://www.mediafire.com/file/iizmbmy3id...akerV3.jar"
Posts: 2,144
Threads: 56
Joined: Apr 2009
Huh, cool. Normally when I find an old thread like this bumped I have to warn someone for requesting things. I'm glad to see you didn't do that MikeyLevi. Good job with the rip.
Oh and I'll do the icon this time don't worry about. As for the model itself, just remember you have to change the .mtl file as well to look for .png textures rather than .dds textures when you convert them.
Posts: 61
Threads: 4
Joined: Dec 2010
(12-29-2010, 09:53 PM)Shadowth117 Wrote: Oh and I'll do the icon this time don't worry about. As for the model itself, just remember you have to change the .mtl file as well to look for .png textures rather than .dds textures when you convert them.
Already done. =P