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Custom Marco Rossi
#16
Thanks, guys.
Sengir, I haven't used Anim8or in over two years. IIRC my workflow was really all over the place (moreso than now I mean).

Not much to show for an update
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#17
Dublebump

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Started hairstyling
at 1am..!
@__@
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#18
The geometry looks pretty good so far the hair. It looks like the UV's need to be messed with or you're not using a great texture for the hair though to be honest.
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#19
Oh, no, I haven't even started texturing the hair.
That's just a default yellow model color. Shy
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#20
Looks nice, you may have to reduce the polys afterwards.
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Reference
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Omega ; Phant Mmkay ; Baegal ; Gorsal ; Drakocat ; Chaoxys ; TomGuyCott ; Chris2balls ; Mighty Jetters ; Blueblur97 ; NICKtendo DS ;
Kachua (Secret Santa) ; and some more that i need to locate, save and link onto here
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#21
The hair is a high poly version I will later retopo, yes. Smile
With current gen, the definition of "low-poly" has changed. Sure, PSP specs will have each model below 2000 polys, but Kid Icarus/Pit from SBB is more than 17k polys.
In fact, some pros will say it's a waste to do less than 3k polys.

Anyway, I'm trying to keep this below 3k, and I'm at a little over 2k now.
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#22
Miscounted! Had some floating geometry hidden in the bg!
Current count stands at 1400 polys! Big Grin
Might have space in there for a gun (along with the vest and teeth+tongue) Cute

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Placeholder hair textures (I was messing with it to make the bottom part darker)
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#23
He's definitely looking good. Out of curiosity though, what's your polygon limit for this?
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#24
(01-15-2011, 08:28 PM)Murderbeard Wrote: Anyway, I'm trying to keep this below 3k, and I'm at a little over 2k now.

Right here, boss Wink
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#25
Ah okay, forgive me for my stupidity.
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#26
@Shadowth Stupidity and failure to be observant aren't exactly the same so don't feel too bad, not noticing something can happen to anyone.

Nice to see his hair finally started, now his head really is starting to seem more natural.
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#27
(01-15-2011, 10:41 PM)Murderbeard Wrote: Current count stands at 1400 polys! Big Grin

Excuse me for asking, but when you say "polys", do you mean triangles or just faces? Because faces could be quads too, which are basically just two triangles, meaning if the model is mostly quads the real polygon count would be about double as much.

Nice model BTW.
(Why is there no thumbs up smiley on this forum?)
The purpose of Hadoukens is to block other Hadoukens.
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#28
Damn, you're right. I triangulated, and it said 2,300 faces.
Might not be able to fit that vest. :/
edit:
cut it down to 2246
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#29
Why set a limit? It's a custom model without a predetermined use.
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#30
For practice. Usually, programmers set it at 3k, so.
That's medium low-poly.
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