09-07-2008, 01:00 AM
is this thing out yet?: you said demo out like 5 years ago.
ももたろ
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09-07-2008, 01:00 AM
is this thing out yet?: you said demo out like 5 years ago.
09-07-2008, 07:08 AM
(09-07-2008, 12:08 AM)kirbyace Wrote: i got a few quistions: (09-07-2008, 12:57 AM)Kaikimi Wrote: Anyways, this game would be great to release on the ds, ever think about making it into a homebrew?Well I don't know how, but it would be really cool. I always thought it would fit better on the PSP, because of the widescreen. And there isn't anything I could do with 2 screens. But either one would be kickass if I ever could. (09-07-2008, 01:00 AM)amber dawn firebaugh Wrote: is this thing out yet?: you said demo out like 5 years ago.I know, I'm sorry ): I've literally done everything I could for this demo, Its just the fact that I have to rely on other people to help me program that slows this down, thats why I'm moving this to Stencyl so I can program it my self and actually get it done.
09-07-2008, 08:53 AM
Or you could have a team of 30 professionals help you out. *points at PD*
I don't think Stephen has given you PD access yet; I'll ask him again. But in the meantime, I have one question: how many resources have you completed? (Sprites, BGs, SFX, Music)
09-07-2008, 09:01 AM
Um everything. There is nothing I have left to do. (infact, I already finished 3 levels worth of spriting, there are already 13 out of 35 tracks completed for the game, and sound effects are done too) I just finished working on background stuff that we don't even need. Like that frog in my sig, or flowers and grass moving when you run past them. I'm getting kind of bored actually d:
I already have a finished demo stage, but I don't like how it turned out. So I want to redo it. Especially because for what ever reason, I designed the whole stage thinking Momotaro was 16x16 pixels big, it really screwed up jumping and spacing. I can send you a totally unfinished example on MSN if you want: mozzymurad@hotmail.com
09-07-2008, 09:06 AM
Alright. How big is Momotaro?
Also, if you've completed all of the resources, you'll need to set them up correctly to have them readable in StencylWorks. An image of tiles scattered around can't be automatically recognized (yet) in SW, like most other programs.
09-14-2008, 04:53 PM
http://www.youtube.com/watch?v=2Rqc7YpiK4w&fmt=18
Lovely awesome perfect and catchy track. Made by (I forget what he goes by here, I think its -Dark-) Steve For Momotaro, Runaru Village, Momotaro's hometown. (First/tutorial stage) Note: The vid might now work properly, I just uploaded it. Enjoy, tell me what you think (: Personally I think its the best track in the game so far.
09-14-2008, 04:56 PM
That's really awesome.
Quite catchy, too.
09-14-2008, 09:11 PM
m thx :>
funny how two stephens are working on music for this game lol also damn moz your sig is so cute ;-;
09-14-2008, 09:46 PM
No problem c:
So when I credit you, do you want me to use Stephan or Steve? And the thing in my sig is from Momotaro.
09-14-2008, 10:01 PM
Hmm...maybe Steve B.
yanno, as opposed to Steve P. idk lol also... http://www.youtube.com/watch?v=7xPmfG1gO...re=related peach boy momotario lol
09-14-2008, 10:08 PM
This is so stylish.
Were the black things that used to be in your sig from this too? Looking forward. And the track might be too overpowering. It's good, but the beats detract from the simple style of the graphics. It's good though. What did you use to make the music? I've been searching for a program recently. I ended up with this thing called Fami Track, but I can't make it work.
09-14-2008, 10:09 PM
Gameplay Video soon?
09-14-2008, 10:11 PM
Ok.
Oh yeah lol, I've seen that before. Its a part of a series. Very bizarre. Did you notice how theres almost no actual animation, aside from the few mouth animations? I didn't notice until somebody pointed it out.
09-14-2008, 10:11 PM
(09-14-2008, 10:08 PM)Mr. Buttbutt Wrote: This is so stylish. FL studio with some plugins for 8-bit instruments. :>
09-14-2008, 10:16 PM
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