While I can easily rename it as "Aladdin, Disney's" (you wouldn't have to change the icon), I just feel that it could do with being under D, seeing how, unlike most games with titles like that (I.E: "Legend of Zelda, The"), Disney isn't a common word like "the" is. Know what I mean?
I just put the Genesis one under A.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Now here's something in progress.
02-27-2012, 10:03 PM
(This post was last modified: 02-27-2012, 10:05 PM by Gaia.)
Ripping the skills for this character will be a pain..
---UPDATES---
Gaia, I hate to say this, but many of Buu's poses have the dusk palette.
02-27-2012, 10:16 PM
(This post was last modified: 02-27-2012, 10:16 PM by Gaia.)
That's because I'm ripping the sheet with the dusk pallete so I can recolor it later to it's proper pallete all at once, plus I'm using training mode to gather my rips and apparently it's almost ALWAYS World Tournament Stage Dusk level.
Posts: 399
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Joined: Apr 2009
I just go to versus mode. If it isn't daytime i reload the rom and try again.
That's what I do too.
I wish you could pick your level instead of it being picked randomly! :/
Good thing I didn't decide to rip from Hyper Dimensions!
05-22-2012, 03:39 PM
(This post was last modified: 05-22-2012, 03:43 PM by Gaia.)
While Buu is on hold, have an old sheet I found and re-organized! (Swat Kats: The Radical Squadron, SNES)
I have the explosion effect from this game as well, should I upload it too? The fact that Dr. Viper himself had a small sheet I decided to include him along with the World 1 enemies.
Sorry if I didin't get his "boss card" though; he was classified as such, but he didin't have much!
Posts: 3,964
Threads: 107
Joined: May 2008
By the way, do you know vSNES? If you plan to remake other sheets, you can use vSNES to separate sprite layers. For example the item Dr. Viper holds and these eyes on the death animation for the first enemy. It's very simple too, just load a zsnes quicksave and go to scene viewer (mowgli symbol in the upper taskbar).
05-24-2012, 06:32 PM
(This post was last modified: 05-24-2012, 06:32 PM by Gaia.)
Yeah, just to show it's in progress. I'll have to re-fight Dr. Viper again, of course. Re-Ripping the Saibamen enemy from the DBZ SNES RPG is just next to impossible for me though, the way how the battle system plays out.
Swat-Kats, however could be my next ripping project getting all the enemies. I could use help with the rest of the bosses and misc too!
Posts: 1,674
Threads: 278
Joined: Jun 2008
Well I've got some randomly-numbered save-states for ZSNES of Swat-Kats for each boss except Dr. Viper (since he's the first level boss and I accidentally overwrote it...). I could try some bosses if you have trouble with any of them.
05-24-2012, 07:28 PM
(This post was last modified: 05-24-2012, 07:28 PM by Gaia.)
That would be great! ...Just Email me the save, doing it on the fourms (PM or otherwise) is probably a bad idea, please.
06-08-2012, 02:45 PM
(This post was last modified: 06-08-2012, 07:53 PM by Gaia.)
Behold, something I should've been able to get myself! Proceed to throw sticks and stones and aim an arrow to the knee~
Jokes aside, I was wondering about the move "Gespenst Kick". Does that come around OG2 or does it come in OG1 after you kill Bian Zoldark, before submitting this? All I know that these are OG1 graphics for the mech, and sprites for said mech goes through an overaul in OG2. Plus you seem to allow rips to go like this (AGX-01 Aile Strike Gundam, for example). Since blast effects are shared (with the probable exeption of Jet Magnum and the aftermentioned move's effects), should I include those too?
EDIT: I got the main dialouge font, you want me to upload that too, or do I need the other fonts as well?
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