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Well first off, this should be posted in model discussion. Second, what format did you import from?
Posts: 2,144
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Joined: Apr 2009
Yeah, the default autodesk .dae plugin for that doesn't work well with Noesis stuff. I'd recommend getting the .smd plugin for Max and importing one of those instead. I mean you could reassign the textures manually if you really like, but its easier, especially for multi texture models, to just do a better import. I think I put the link to one of the one's that worked for Noesis in the the Game Specific Ripping thread. ColladaMax I believe it was called.
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Ok, I will look for it. Can I convert .smd's to .obj, using Noesis?
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Well, you shouldn't need to. As I said there's a number of .SMD importers for Max if you just google them. Make sure to search for a plugin for your version of Max though. There are also scripts if you can't find plugins so I can give you a script if you like.
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Please pm me the script, if its for 3DSMAX 2009
I googled and I'm having a hard time finding a plugin that actually works!
and then I can start uploading models
Posts: 2,144
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Max '09 huh? You're in luck, that's the one I use! Yeah you can actually get plugins for that here:
http://www.wunderboy.org/3dapps.php
Just put the file for the Max 2009 SMD plugin in your installation's plugins folder. Depending on what kind of system you're running, that's probably in "C:\Program Files\Autodesk\3ds Max 2009\plugins".