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Crisis Core Models issue
#1
I was planning on uploaded a ton of Crisis Core Models, there is one issue

The textures will not render at all, I see the textures, I opened them on Photoshop but they wont render, what could be the issue

I started with Cloud 1st class gear,
[Image: fgji.png]
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#2
Well first off, this should be posted in model discussion. Second, what format did you import from?
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#3
I used .dae format
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#4
Yeah, the default autodesk .dae plugin for that doesn't work well with Noesis stuff. I'd recommend getting the .smd plugin for Max and importing one of those instead. I mean you could reassign the textures manually if you really like, but its easier, especially for multi texture models, to just do a better import. I think I put the link to one of the one's that worked for Noesis in the the Game Specific Ripping thread. ColladaMax I believe it was called.
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#5
Ok, I will look for it. Can I convert .smd's to .obj, using Noesis?
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#6
Well, you shouldn't need to. As I said there's a number of .SMD importers for Max if you just google them. Make sure to search for a plugin for your version of Max though. There are also scripts if you can't find plugins so I can give you a script if you like.
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#7
Please pm me the script, if its for 3DSMAX 2009
I googled and I'm having a hard time finding a plugin that actually works!
and then I can start uploading models
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#8
Max '09 huh? You're in luck, that's the one I use! Yeah you can actually get plugins for that here: http://www.wunderboy.org/3dapps.php

Just put the file for the Max 2009 SMD plugin in your installation's plugins folder. Depending on what kind of system you're running, that's probably in "C:\Program Files\Autodesk\3ds Max 2009\plugins".
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#9
(05-11-2011, 11:54 AM)Shadowth117 Wrote: Max '09 huh? You're in luck, that's the one I use! Yeah you can actually get plugins for that here: http://www.wunderboy.org/3dapps.php

Just put the file for the Max 2009 SMD plugin in your installation's plugins folder. Depending on what kind of system you're running, that's probably in "C:\Program Files\Autodesk\3ds Max 2009\plugins".
Thanks you Shadowth117, for the plugin
Yes, quite the luck
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