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thanks for the feedback
i think this looks much better
any crits on the shooting or jumping??
next to do:
space jump
shoot-run
shoot-run diagonally up
shoot-run diagonally down
jump shooting
morph ball transitions
grapple beam
screw attack
then maybe some enemies
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I think Samus should hold her gun when shooting. Other than that, it looks pretty damn good
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(06-06-2011, 05:51 AM)tykel Wrote: I think Samus should hold her gun when shooting. Other than that, it looks pretty damn good
like so?
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i think the recoil would push the chest back too, you're almost there.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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(06-06-2011, 11:06 AM)Chris2Balls [:B] Wrote: i think the recoil would push the chest back too, you're almost there.
it does!
the chest area certainly does but the abs do not, do you want the entire torso to react?
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(06-06-2011, 11:55 AM)Chris2Balls [:B] Wrote: this is what i meant:
i see
the recoil there seems a bit excessive but a dampened version of that would work well with the charge beams or missiles i think
for the uncharged shots though, i feel that there shouldn't be much more than is already felt
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how's this??
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I guess her legs should be further apart from each other when she fires, for balance, y'know.
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thanks for the crits
better?
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okay, we now have 15 people in. that's not enough.
could you please give me a clear idea of when i could organize this, because i'll otherwise set it to the 20th july.
more thigh movement ie recoil, also the gun goes too far back fro the rate of fire
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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That's better, now the shot is almost invisible, that's all, oh and Chris, that's for the TUGS Thread
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on that latest animation there is no shot... only muzzle flash, it was mainly to show body movement so the shot wasn't necessary to include (i got lazy)
@monsieur2balls the rate of fire isn't definate, it just happens that the pause in that animation isn't very long