Posts: 403
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Joined: Oct 2008
08-15-2011, 01:30 AM
(This post was last modified: 08-27-2011, 09:31 PM by Friedslick6.)
The models in Tatsunoko vs Capcom use the .MDL0 format, so they are already convertable by other means.
Are you placing KoichiSenada's plugin in the *\ui\macroscripts folder in order to access it? If so, are you creating the new scene, loading and reading the .3dxml file, and converting the contents in that order?
Posts: 213
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Joined: Mar 2011
08-15-2011, 06:17 AM
(This post was last modified: 08-15-2011, 06:31 AM by GrimmJeel.)
How do I extract .MDL0 models, I havent found anything, to help extract them
Type 0 - Final Fantasy, Crisis Core, Twilight Princess, Bleach, and more