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10-27-2011, 01:23 PM
(This post was last modified: 10-27-2011, 02:06 PM by Friedslick6.)
Of course you're welcome
.
Which executable are you trying to take a 3D rip of? And are you using the .3DR import plugin supplied on the 3D Ripper DX homepage, which matches your version of 3D Studio Max?
The textures should be located in the "Textures" directory. If not, they weren't ripped.
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10-27-2011, 01:32 PM
(This post was last modified: 10-27-2011, 01:34 PM by Friedslick6.)
Hmm... I don't think I'd be able to help with an error message. But someone else on the forum may be able to.
If there are textures in the "Textures" directory, try relocating them to the same directory as the .OBJ model and see if that fixes them being missing.
btw, your signature is too big.
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I think I tried that, I put all the textures into the Frames folder, but it wouldn't work.
Should I try to take a new frame with all the frames, textures and shaders with the same path?
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10-27-2011, 01:36 PM
(This post was last modified: 10-27-2011, 02:05 PM by Friedslick6.)
I don't think that would make much difference, but you can try that if you want.
Alternatively, you could try modifying the texture paths of the imported .OBJ model through 3D Studio Max's 'Asset Tracking' window, or through the accompanying .MTL file with Notepad.
If it does not have any texture paths, you will have to manually apply each texture or fix .3DR importing for a better chance.
The .3DR import plugin is located under *\plugins\ as "3drimport.dli", with * being the installation directory of 3D Studio Max. Check if it is there.
EDIT: The most compatible .OBJ import plugin for 3D Studio Max is guruware's
OBJ Importer, in case you're not using it.
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10-27-2011, 02:14 PM
(This post was last modified: 10-27-2011, 02:14 PM by Friedslick6.)
btw, the 'Asset Tracking' window is odd because it only shows texture paths after the scene is saved (At least that's how it works in 3D Studio Max 2011).
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Yeah, it's called the Asset Browser in 3D Studio Max 2010.
Glad you got something working for you
.