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YU-GI-OH! 5D's Resource
#31
Hmm, it sounds like I got it backwards then (which may explain why the eyes look pixely and blurred in the preview). Sick Do you think I should give the lowest poly one the 128 textures, and 512 to the high poly one? I think I'll keep them all in the ZIP just in case.
[Image: sweet-capn-cakes-deltarune.gif]
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#32
(12-17-2011, 11:07 PM)Mighty Jetters Wrote: Hmm, it sounds like I got it backwards then. Sick Do you think I should give the lowest poly one the 128 textures, and 512 to the high poly one? I think I'll keep them all in the ZIP just in case.

Well typically, When a model is low poly there textures are smaller. This way the game can run faster because it won't have to render as many vertices and it won't have to render as big of a texture.
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#33
Okay here's the updated ZIP and images.

[Image: 0s8u3.png]

[Image: oLErw.png]

Now hopefully all should be in order. I gave the right models the right textures, and as a result, see how much nicer the H model looks? Smile
[Image: sweet-capn-cakes-deltarune.gif]
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#34
A girl Kuriboh!? Well, it's up either way.



Just how many characters and monsters are in this game, anyway?
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#35
is it kuriboh ?? never seen it .. btw there dark magician in those game ??
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#36
necropost.

locked, warned.

if op wants this reopened, drop em a PM.
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#37
unlocking upon Roxas' request~
[Image: sweet-capn-cakes-deltarune.gif]
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#38
Thanks Mighty. Smile

OK, here's a group of monsters for you all. Wink
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