Hmm, it sounds like I got it backwards then (which may explain why the eyes look pixely and blurred in the preview). Do you think I should give the lowest poly one the 128 textures, and 512 to the high poly one? I think I'll keep them all in the ZIP just in case.
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12-17-2011, 11:13 PM
(12-17-2011, 11:07 PM)Mighty Jetters Wrote: Hmm, it sounds like I got it backwards then. Do you think I should give the lowest poly one the 128 textures, and 512 to the high poly one? I think I'll keep them all in the ZIP just in case. Well typically, When a model is low poly there textures are smaller. This way the game can run faster because it won't have to render as many vertices and it won't have to render as big of a texture.
12-18-2011, 02:12 PM
01-01-2012, 04:09 PM
A girl Kuriboh!? Well, it's up either way.
Just how many characters and monsters are in this game, anyway? Thanked by: Garamonde
04-19-2012, 12:42 AM
is it kuriboh ?? never seen it .. btw there dark magician in those game ??
04-19-2012, 06:59 AM
necropost.
locked, warned. if op wants this reopened, drop em a PM. Thanked by: Garamonde
03-20-2013, 05:55 PM
Thanked by: Friedslick6, Garamonde
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