Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 962
Threads: 31
Joined: Feb 2011
I looked at Angelo's file and it looks good. The only thing I wold suggest is changing a few things in the .dae so that the textures load with the model. But that's not something You have to do if You don't want to. But if You want to fix that, then here's a tutorial by Peardian.
When you open up the DAE, you'll see a section like this near the very top:
Code: <image id="Image">
<init_from>../../Programs/Noesis/EmongaEyeNl</init_from>
</image>
<image id="Image1">
<init_from>../../Programs/Noesis/EmongaBodyNl</init_from>
</image>
<image id="Image2">
<init_from>../../Programs/Noesis/EmongaMouthNl</init_from>
</image>
</library_images>
This is what gives the locations of the textures for the loaded model. Unfortunately, Noesis doesn't really set these properly, so you have to tweak them yourself. You want it to look like this:
Code: <image id="Image">
<init_from>EmongaEyeNl.png</init_from>
</image>
<image id="Image1">
<init_from>EmongaBodyNl.png</init_from>
</image>
<image id="Image2">
<init_from>EmongaMouthNl.png</init_from>
</image>
</library_images>
The unnecessary folder paths were removed, and the file extension was added to the end. That way, the textures will load properly when you open the model.
You will need Notepad++ or something else that can read the files correctly. You just right click on the .dae and click Edit with Notepad++.
Oh I thought I did that... Must have missed him.
edit: It looks alright to me...
One more thing; The Nintendo characters generally all have their eyes closed... And when I view without the shadow in Neosis, they look WAY bright, so would be useless in an icon. If I make the zips, could someone sort me out with some icons?
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 962
Threads: 31
Joined: Feb 2011
12-07-2011, 10:50 AM
(This post was last modified: 12-07-2011, 10:52 AM by Roxas358.)
(12-07-2011, 10:45 AM)Dazz Wrote: Oh I thought I did that... Must have missed him.
edit: It looks alright to me...
I see what happened. The .png needs to be added to the end of the texture names.
<library_images>
<image id="Image">
<init_from>ch_dq_kkr_face.1</init_from>
</image>
<image id="Image1">
<init_from>ch_dq_kkr_body</init_from>
</image>
</library_images>.
Here's what it should look like.
<library_images>
<image id="Image">
<init_from>ch_dq_kkr_face.1.png</init_from>
</image>
<image id="Image1">
<init_from>ch_dq_kkr_body.png</init_from>
</image>
</library_images>.
Oh poo, will work on that now.
edit: Should all be updated in a moment, after my upload finishes.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 962
Threads: 31
Joined: Feb 2011
Looking good. Checked Patty and there's no problems. They should all be ready to upload to the site now.
Hey Dazz, you can take snapshots in BRRES Viewer and make icons with those by going to Model and unchecking Axes. They're properly shaded and look better than in Noesis.
Also I'll make icons next time if you want, but yours look pretty great.
This is something that I know BrawlBox would be best to use with exporting the models. The Mario characters (and the Dragonlord) have bodygroups, from what I've seen when viewing the models. And as those who have used it may know, the models exported with BRRESViewer are all condensed into one polygon group, so the bodygroups (alternate eye sets, mainly) are hard to separate/remove manually, while they would all be in individual polygon groups from a BrawlBox export.
I don't currently have any 3D editing software, so I'm struggling with regards to how I'm to do this using Brawlbox since it only exports as things which Noesis doesn't support.
RTB, would you be up for re-ripping Dragonlord, and if I send you the Mario characters, could you give them a stab?
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 901
Threads: 27
Joined: Nov 2011
I recently got this game, and I must say it was much more fun than I anticipated. After you finish the characters, think you could take a stab at the stages? Some of those backgrounds would really be worth having.
(12-08-2011, 04:03 AM)Dazz Wrote: RTB, would you be up for re-ripping Dragonlord, and if I send you the Mario characters, could you give them a stab? Late reply, but yeah, I'll see what I can do next week. The Mario characters are pretty much the same way, so I'll probably have to export those myself, too.
Posts: 988
Threads: 36
Joined: Jun 2008
how come Yangus dos'nt look like he does in his Dragon Quest VIII apperance like Angelo? is Eight(hero) in the game too?
|