12-29-2011, 02:46 PM
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DJ Coco's submissions
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12-29-2011, 02:53 PM
Nah, it looks cool to me! Glad to see you ripping with us!
12-30-2011, 06:37 AM
(NES version, right? Just want to make sure)
Nice one - it should be up now!
12-30-2011, 02:00 PM
12-30-2011, 04:20 PM
(This post was last modified: 01-03-2012, 04:47 PM by DJane Coco.)
Thanked by: Garamonde, Cyrus Annihilator
12-30-2011, 06:41 PM
How about the palette swap for Luigi?
12-30-2011, 07:10 PM
12-30-2011, 07:19 PM
(This post was last modified: 12-30-2011, 07:26 PM by Davy Jones.)
Did you try the 2-player mode?
Edit: Oh, and the "Mario/Luigi starts" at the beginning of each level would be nice.
12-30-2011, 07:36 PM
(This post was last modified: 12-30-2011, 07:49 PM by DJane Coco.)
(12-30-2011, 07:19 PM)Davy Jones Wrote: Did you try the 2-player mode? Stupid me... I'll try that. And I'll get you the start sequences straight away! EDIT: Done. I sure wonder why they put a black outline around sprites on a black background.
12-30-2011, 08:23 PM
Nice rips. And don't worry about double posting in your thread, it's allowed
Thanked by: Garamonde
12-31-2011, 07:44 AM
(This post was last modified: 12-31-2011, 07:45 AM by Davy Jones.)
Quote:EDIT: Done. I sure wonder why they put a black outline around sprites on a black background.If you're unsure about outlines, you can import your quicksaves into vSNES 2.91 to separate the black background from such sprites. It handles also screentone/ripple effects and can delete single sprite pieces.
01-02-2012, 10:28 PM
01-03-2012, 09:56 AM
Thanked by: Garamonde
01-03-2012, 02:18 PM
On the SMW map sheet, isn't there a halo sprite used when you get a game over?
01-03-2012, 04:31 PM
(This post was last modified: 01-03-2012, 04:47 PM by DJane Coco.)
Thanked by: Ton
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