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The Smash Bros. Project 4.5
(01-18-2009, 12:00 PM)Chris2Balls [:B] Wrote: Ah, sorry: AA->Anti-Aliasing.
Well, I would've been happy keeping it as you liked it, it's just that it's going over the pink line, which is the maximum height allowed Sad
That's that maximum height? That's weird.

Also, can you explain what anti-aliasing is?

[Image: 5PNG.png]
I couldn't make the fluff any fluffier anywhere except around hands. Other than that, I did everything I said I would, except eyes, because I still don't know what AA would do to there faces.
Mew2King Wrote:they should make a cereal called jiggly puffs
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(01-18-2009, 12:11 PM)Kirbyfan Wrote:
(01-18-2009, 12:00 PM)Chris2Balls [:B] Wrote: Ah, sorry: AA->Anti-Aliasing.
Well, I would've been happy keeping it as you liked it, it's just that it's going over the pink line, which is the maximum height allowed Sad
That's that maximum height? That's weird.

Also, can you explain what anti-aliasing is?

http://www.natomic.com/hosted/marks/mpat/aa.html
(In other words, smooting)
Oh and I think the 3rd Falco looks best.
Dazz Wrote:I might be awesome, but I'm not super human.

[Image: xs28iqty.png]
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I don't understand how I can do that with the smile. I usually just call that "blurring".
Mew2King Wrote:they should make a cereal called jiggly puffs
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But you don't "blurr" it inside the sprite, just the outline.
Blurring = Making something blurry.
AA = Smoothing something (Mostly an outline).
Dazz Wrote:I might be awesome, but I'm not super human.

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(01-18-2009, 12:23 PM)KillerAslox Wrote: But you don't "blurr" it inside the sprite, just the outline.
Blurring = Making something blurry.
AA = Smoothing something (Mostly an outline).
Well, than at least in my book, it's a sub-category of blurring, but I'll try that, and do eyes.

Lol, cute eyes:
[Image: 6PNG.png]
Though we could keep these eyes, I don't think so. Having trouble find good eyes that are larger than the current ones.

Still having trouble with that AA thingy.
Mew2King Wrote:they should make a cereal called jiggly puffs
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REHAUL
[Image: falcobrawlva1.png]
The others really look like shit next to that 0.o
(the updated one is on the far right)
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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Only thing I could possibly complain about with that SEXY sprite is that the head is a bit small.
Mew2King Wrote:they should make a cereal called jiggly puffs
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http://www.youtube.com/watch?v=pPu0Ee7nNGg
-> 0:56 I swear it's that size. Really.
AH, AA didn't work out so I tweaked your sprite:
[Image: 6pngzh1.png]
The blush seems brownish, so I suggest you tweak that.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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The eyes, were a joke, but do you think we should actually use them.
Mew2King Wrote:they should make a cereal called jiggly puffs
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Yeah, if you widen the gap between the eyes, like on the ref. I'll do an edit if necessary.
Tweaking with Falco:
[Image: falcobrawllj7.png]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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Love that Falco, just get rid of the sel-out and it'll be fine.

[Image: 2014-11-19_1823.png]
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Um... what is sel-out? The stuff around the actual sprite (bits and bobs)?
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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Yeah.

[Image: 2014-11-19_1823.png]
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Question 
Im not sure about this idea but... Make use wires to make the sheets
(note: I'm not good at spriting.)
example: of wire [Image: goano-1.gif]
Im new to this but wire would make it more like the actual game models and more accurate to a attack
( I know 3d models use wires)
It could possibly make better sheets and more accurate for animating If you want I think a team of people could do the attacks for characters and spriters do the rest
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I think this is the wrong place for it :/
You should've created a thread in "Sprite Discussion".
I quite like it though it needs a bit more work.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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