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04-17-2012, 07:50 PM
(This post was last modified: 04-17-2012, 08:09 PM by Ailit.)
(04-17-2012, 07:08 PM)Meta Wrote: color optimization isnt just about shooting down colors, but rather about being able to recycle them.
also, the way the cannon was drawn mad eit look as if it was simply pasted over the image. i fixed that by replacing a few colors in some pixels.
Oooooh ok I understand, and thanks for correcting my miss counts (I did it by hand) I love what you did with it, looks so good This is just the kind of example I needed! You took colors you would expect to find in the visor and the cannon and used an "in between" color for both of them! I guess this is what I was missing, I wasn't recycling as much as I could have. Actually I was only recycling 5 colors.. fail.
Should I keep trying or is your version as low as I'll be able to get the number of colors? and why optimize so much? I know retro is cool but computers in our days aren't going have trouble handling it so? What are you guys hoping for? A NES release?
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the whole point of this is not optimization per se, its you understanding how you can get the most from colors to get the best shading and achieve the best presentation. its not a mechanical process though, since the only parameter you can follow to do so is your own personal taste and vision of your work and whatever you want to do with it. however, there are a minimal set of guideliness you should always follow, wich are a contrast and readbility.
its not for the sake of having "less colors", but instead its for the sake of having "the best color choices".
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(04-17-2012, 09:14 PM)Meta Wrote: the whole point of this is not optimization per se, its you understanding how you can get the most from colors to get the best shading and achieve the best presentation. its not a mechanical process though, since the only parameter you can follow to do so is your own personal taste and vision of your work and whatever you want to do with it. however, there are a minimal set of guideliness you should always follow, wich are a contrast and readbility.
its not for the sake of having "less colors", but instead its for the sake of having "the best color choices".
Wow. People at tSR take spriting to a whole nother level. You guys almost turn it into something philosophical. What you said is deep.
I understand. Thanks so much Meta! brb time to re do everything I've done so far
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(04-17-2012, 09:27 PM)Ailit Wrote: Wow. People at tSR take spriting to a whole nother level. You guys almost turn it into something philosophical. What you said is deep. no no no sir...
that is Pixelation you are talking about.
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(04-17-2012, 10:05 PM)Jawnsunn Wrote: (04-17-2012, 09:27 PM)Ailit Wrote: Wow. People at tSR take spriting to a whole nother level. You guys almost turn it into something philosophical. What you said is deep. no no no sir...
that is Pixelation you are talking about. yeah I just googled them.. I'll be ready for that forum in about 20 years..
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pixelation is way more accesible than that, but its certainly in a whole different level.
Just popping in to say that I've been following this topic and that's quite a sexy sprite you have going there. Can't wait for more.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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After a long battle with myself I settled on these colors instead of the ones
from ZM, The ZM colors make the sprite more poppy but I couldn't take it seriously. The sprite looked like a sort of cartoon. I wanted vivid colors but didn't want it to be too bright then it would never fit into a dark, lonely game like Super Metroid. In the end I got 12 colors and I'm comfortable with it. I like retro, but didn't want to limit myself too much. So this is what I got.
Comments on this and thanks to everyone who has helped so much, I'm still fixing the running animation and I'll post again on that real soon!
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put it in context.
you want it to fit a dark, gloomy atmosphere? then place it on a darker background and see how it looks.
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04-19-2012, 01:01 AM
(This post was last modified: 04-19-2012, 01:09 AM by Ailit.)
(04-18-2012, 11:33 PM)Meta Wrote: put it in context.
you want it to fit a dark, gloomy atmosphere? then place it on a darker background and see how it looks.
..I'm ok that my colors will never be as depressing as Super Metroid
but thats fine because I'll be making all my own resources from scratch too, following my own style and colors.
I should probably get working on a ship and some basic tiles at least.
[edit] that little pixel you see floating near the stack was me just messing around, its not included
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04-22-2012, 12:02 AM
(This post was last modified: 04-22-2012, 12:03 AM by Ailit.)
Just wanted to show how the ship was coming.
Not sure if this will be the final shape but I'm going from Metroid II and Super Metroid concepts. Ideas and suggestions welcomed.
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Shading is harder than I thought..
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04-24-2012, 01:35 AM
(This post was last modified: 04-24-2012, 01:36 AM by Ailit.)
Ok I am almost ready for shading.
I know I'm delaying it but I'm going to be adding more details where I can before I start shading ( )
Oh and I'm going to be taking a break this week.
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could you do us a favour and not upload an enlargened version of your work please? thanks, that way i can also help you with some edits if you like.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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04-24-2012, 02:30 PM
(This post was last modified: 04-24-2012, 02:54 PM by Ailit.)
(04-24-2012, 05:03 AM)Chris2Balls [:B] Wrote: could you do us a favour and not upload an enlargened version of your work please? thanks, that way i can also help you with some edits if you like.
Sorry I've just gotten used to blowing up my images. It helps me get nice detail that I could not do at x1 size. I'll upload a normal size of what I got so you guys can help me if you want Thanks by the way.
[edit]moved to 3rd page of thread. Darn you tony!! lol
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